• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Any one do solo play?

Yeah done that for few years.
Let me first start with the explanation that I had my introduction to RPGs with gamebooks and strategy games. My favorite ones from the first category were "Way of the Tiger", which is based on the author's 1e AD&D campaign, and Bloodsword, which is 1-4 player group book. The tactical game-books well, in essence you can think of them as stand alone modules which include the rules.
The point is that early on I learned to suspend my OOC and immerse into the character(s) in order to be able to enjoy the same story multiple times. It was not that hard, I like reading and was already doing very similar thing while re-reading books. It is not that I do not remember the book, just get swept into the story and emphatise to the moment.
Then I moved to the States. No car, no bus, a some of catching up to do due to language. I met few players in HS, but the closest one was living some 40 miles away.
So I played alone. Got me a 2ed intro box and latter DMG (and later the same for 3ed). For years bought and run Dungeon magazine modules.
To avoid the temptation of DM knowledge I play as I read (meaning I do not read the modules before running them). Lets say the PCs reach a fork in the road, I make the decision which way they go (and how they prepare) before reading the description of the corresponding area.
As far as running several characters at once, well it takes practice but at the same time DMs do run a lot of things already (NPC, environment, plot).

Positives:
+Faster play. [except for very heavy rules games]
+No rules lawyers.
+Party cohesion. I do try to make the personalities distinct and engage in occational in character discussions. But it never can get into a logjam, if a in-party conflict feels like it would mire the game I can always decide to move on.
+No miscommunication. The PCs see exactly what the DM images.


Negatives
-Less spontaneous RP.
-Did not get to practice describing scenes or dealing with dissenting players.
-Limited to modules others have written [but then again as stated above I have no problem running the same adventure multiple times-though preferably with different groups]
- Very heavy rules games or large parties can actually slow the game, until you have a lot of practice with the system (WOD, Hero, D&D with five different types of casters)

Learning to solo play can be a useful skill. As mentioned above one use is to test how a (published) module or even a new gaming system feels from first point prospective. Another use is to keep you entertained and thinking about the game in a game dry period. Lets face it, IMO as we grow older many players (including DMs) have less time to play and scheduling conflicts occur more often. If the game gets canceled 2 times in a row I grew detached and reactant to continue. Even with the wanders of technology I think many still prefer to have a vis-a-vis interaction with their fellow gamers, however due to many factors including the economy people tend to move around to follow the money and put in (even more) extra hours to keep their jobs (or work a second job). The point is group do break up or meet less often then they used to... And I need my gaming fix. Sure I can play a CRPG, which I do and have fun doing, but that is a fun in different way then table top games are. So I still occasionally do solos.

And the most important question:"Was it fun running a solo game?"
It was for me.
 

log in or register to remove this ad

[MENTION=20323]Quickleaf[/MENTION] [MENTION=73201]Traveon Wyvernspur[/MENTION]
Notice that both of you live in large cities (Los Vegas and Honolulu) with thousands and thousands of people.

I live in a town with 2500 people, the nearest gaming store is 45 minutes away. They still think that D&D is "Satan's game" in this location.. Figuring 1% of the population as active gamers (a percentage that is far larger than the real average) that would mean that 25 people in my town would be into gaming.

The majority of those are probably between the ages of 12 - 25.

I'm 42; playing with teenagers just doesn't cut it for me anymore, wang jokes and sexual innuendo from kids that have never even been on a date is far from my cup of tea. I'm sure there are some great folks out there, I have yet to meet them. So counting me and my wife... that's 2, great for role playing, but probably not the kind you're thinking of.
 

[MENTION=20323]Quickleaf[/MENTION] [MENTION=73201]Traveon Wyvernspur[/MENTION]
Notice that both of you live in large cities (Los Vegas and Honolulu) with thousands and thousands of people.

I live in a town with 2500 people, the nearest gaming store is 45 minutes away. They still think that D&D is "Satan's game" in this location.. Figuring 1% of the population as active gamers (a percentage that is far larger than the real average) that would mean that 25 people in my town would be into gaming.
Ouch, I feel for you. I encountered a bit of the "chic tract" mentality as a kid at a family reunion in Pittsburgh. No fun.

If you guys visit Honolulu, I'd have you join us for D&D night :)

I'm 42; playing with teenagers just doesn't cut it for me anymore, wang jokes and sexual innuendo from kids that have never even been on a date is far from my cup of tea. I'm sure there are some great folks out there, I have yet to meet them. So counting me and my wife... that's 2, great for role playing, but probably not the kind you're thinking of.
Well there's no badwrongfun when it comes to role-playing ;)

Any interest in on-line gaming, or is that too weird?
 


I used to do those adventure books long time ago. They used to be better plotwise than adventures we played that time, well different, more plot etc.

I don't play solo adventures, but I play game one dm/one pc game sometimes. It's kinda fun. Sometimes more fun than group game, I both play and dm. It's cool when we have free time but can't get rest of group to play and don't feel like playing computer games etc.

I cheat too much nowdays if I play solo-book-games. So I rather write stories and adventures. Also I've become more demanding that comes to style, and don't have patiance for other people's story where choices don't work as I would want. I also tend to find them boring. Other people kinda make everything feel different. I also do lot of save/load cheating in computer games, though currently I am not passionate enough about them to do that. I accept failures.

I recall many adventure books had editing errors, meaning sometimes it tells you to read some page that is totally wrong. Solo-adventure books used to be more popularr, and not only related to rpg-companies but more general book entertaiment for kids. Maybe you can find them from amazon or something. Not sure, though.
 


Ouch, I feel for you. I encountered a bit of the "chic tract" mentality as a kid at a family reunion in Pittsburgh. No fun.

If you guys visit Honolulu, I'd have you join us for D&D night :)


Well there's no badwrongfun when it comes to role-playing ;)

Any interest in on-line gaming, or is that too weird?
I tried PbM (and PbeM) and it's just not for me. I like the interaction of people, face to face. The clatter of the dice, the camaraderie, the little looks on others faces when you spring a well planned trap (as a DM) or evade the same (as a player).

I will say I do travel the 45 minutes about once a week to hook up with the True Dungeon folks to help build the props, but they have a full table at their RPG (since college), so my jones is somewhat alleviated by planning for one really cool RPG experience with several hundred players (I also DM TD). But once a year, just isn't enough. :(
 


@Quickleaf @Traveon Wyvernspur
Notice that both of you live in large cities (Los Vegas and Honolulu) with thousands and thousands of people.

I live in a town with 2500 people, the nearest gaming store is 45 minutes away. They still think that D&D is "Satan's game" in this location.. Figuring 1% of the population as active gamers (a percentage that is far larger than the real average) that would mean that 25 people in my town would be into gaming.

The majority of those are probably between the ages of 12 - 25.

I'm 42; playing with teenagers just doesn't cut it for me anymore, wang jokes and sexual innuendo from kids that have never even been on a date is far from my cup of tea. I'm sure there are some great folks out there, I have yet to meet them. So counting me and my wife... that's 2, great for role playing, but probably not the kind you're thinking of.
I can see how living in such a small town would suck for trying to find other gamers, but there are other options available as well. You obviously have the internet and there are tons of platforms in which to run online table-top games as well such as fantasy grounds, map tools, etc. I've ran a few of those types of games and they can be fun when used with something like G+ hangout or Skype. That way you have the map in front of you and you can see/hear the people you are playing with emulating the face-to-face aspect more closely than a pbp type of game.

I'd still put out feelers using the sites I suggested in the first post to see if there are any other locals around who are into gaming. I also understand that you wouldn't want to play with kids half your age, but not all of them are super immature maybe you can find a 22 year old or w/e to play in your game that wouldn't be that way, you never know until you try.
 
Last edited:

Into the Woods

Remove ads

Top