JamesonCourage
Adventurer
This post puzzles me. You want the GM to have the freedom to say who the NPCs attack, and who you attack, but you like taunts that take that choice away?I don't like the idea of marks. As the DM I should have the freedom to say who my NPCs attacks. Also if the PCs fighters get to mark so should the NPCs. As a player I want the freedom to chose who I attack.
I like taunts because it comes with a save to resist. As a matter of fact I like the idea if you fail a save you charge the person making the taunt and take a - to your AC because it enrages you.
I think marks are actually closer to achieving your preference. While I'm not fan 4e overall, it doesn't actually force anything, just encourages it. Marks give penalties for not attacking, but you still have that choice. Taunts take that choice away (which you explicitly said you didn't want to happen).
That is, it seems like you'd rather go for the following: a monster uses an ability on you, and now you might get -2 on attacks other than on it. This is basically marking. Taunting would be: a monster uses an ability on you (save fails), and now you must charge it (even if you're a Wizard), taking a penalty on AC.
This is what you've proposed, essentially. I hate "and now the NPC must do this" style abilities unless they're mental domination-type effects (and the saves are basically made with a +5 bonus against such effects in my RPG). It's the same reason I didn't like Come and Get It (and a lot of other people didn't either).
This is more doable when you have something closer to a mark, as compared to a taunt. The mark says "you're affecting him this way, how does he react using the GM's take on the animal/warrior/wizard's input?" The taunt says "you're affecting him this way, and he charges, no matter how out of character it might be."When I DM I play fair if you hurt a monster or an animal of low intelligence they are going to go after the person who hurt them.
I play by NPCs depending on their intelligence, wisdom background. The lighter armor NPCs is going to try and stay away from the heavily armored fighter waiting to take his head off and go after the more squishy wizard.
Now, yes, I imagine you had restriction in mind, and I'd probably agree with them. But, in the end, I would probably rather go with leaving choice completely up to the GM, and just give him encouragement one way or another. I'm distracting him, does that mean he's more likely to attack me? Let the GM decide. As always, play what you like
