RUMBLETiGER
Adventurer
So I've tracked down the AD&D book "The College of Wizardry" recommended to me Here after I was trying to develop This Build.
The book is excellent (Thanks @Nebten!) It details many things I've made up on my own because I didn't know the book existed. It also lists all the NPC's that would run the place. It is also 2nd ed. and I play 3rd.
And so, I'm simply thinking of including Mathghamhna in my campaign, say, 150-200 (possibly more) years later. The Chancellor and many of the Regents have passed, new leadership has rose, and time goes on.
Comparing 2nd and 3rd editions, the mechanics (both meta and in game like the way magic is cast) have changed. I'm thinking the justification for this can stem from how Wizards are constantly researching new spells and new ways to do magic, and so the system for casting magic has changed over time. In the same way, combatants are evolving fighting styles. Skillsets differ. Deities die, new deities are created, deities change, portfolios alter. Therefore, the characters from a former edition don't take place in a different universe, they simply take place in an earlier time, before Adventurers "Evolved" in the Change-Over-Time sense of the word.
I'm really tempted to try to dig up 2 of my AD&D character sheets from about 17 years ago and see if I can fit them in to one of my existing campaigns now...
Has anyone else played like this? Run into any problems?
The book is excellent (Thanks @Nebten!) It details many things I've made up on my own because I didn't know the book existed. It also lists all the NPC's that would run the place. It is also 2nd ed. and I play 3rd.
And so, I'm simply thinking of including Mathghamhna in my campaign, say, 150-200 (possibly more) years later. The Chancellor and many of the Regents have passed, new leadership has rose, and time goes on.
Comparing 2nd and 3rd editions, the mechanics (both meta and in game like the way magic is cast) have changed. I'm thinking the justification for this can stem from how Wizards are constantly researching new spells and new ways to do magic, and so the system for casting magic has changed over time. In the same way, combatants are evolving fighting styles. Skillsets differ. Deities die, new deities are created, deities change, portfolios alter. Therefore, the characters from a former edition don't take place in a different universe, they simply take place in an earlier time, before Adventurers "Evolved" in the Change-Over-Time sense of the word.
I'm really tempted to try to dig up 2 of my AD&D character sheets from about 17 years ago and see if I can fit them in to one of my existing campaigns now...
Has anyone else played like this? Run into any problems?
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