Did they leap into a chasm? If they have no parachutes or gliders or rings of feather fall, they should die.
Reward preparation, not levels.
What if the level they took was in Cool?
That was the preparation.
Did they leap into a chasm? If they have no parachutes or gliders or rings of feather fall, they should die.
Reward preparation, not levels.
Technically, the 4e rules would kill anyone at a 1000 feet without changing them. We are talking 550 pts of damage. I see no reason why 1d10 per 10 feet has to change. It falls back to the rule , if they are stupid they die.
True.
But when a D&D player looking at the rules decides for their character that: "...yeah, no problem. I've got enough hit points to survive a jump off of this 200' cliff...". That doesn't make sense when thought about in a real world context (as many like to do).
Things that don't make sense, rarely feel awesome...instead they just seem confusing or counterintuitive.
There are people that want players to make decisions based on common sense and the reality of the situation, rather than based on an artificial construct of un-realistic rules.
![]()
Hit point loss can be anything.
When my halfling paladin fell and took falling damage, I stated that he channeled his divine powers into an emergency plea for help and an angel CAME OUTTA NOWHERE and caught him.... slowed his descent.
HPs are abstract, man.
Hit points represent the ability to do a shoulder roll when you hit the ground.
What if the level they took was in Cool?
That was the preparation.
Angels are too farfetched, huh?Abstract...Yes. Player Fiat...No.
In my games, the only person that can say an angel come outta nowhere and caught him...is ME.
Which is why I make sure the mechanics of falling are houseruled in my games to be realistic. So a player doesn't get the suicidal idea they can jump off a 200' cliff and survive.
But I'd prefer to not have to houserule them in D&D Next, so that they make sense for once.
![]()
I'm sorry I don't understand. English isn't my first language.
That reminds me - do we want believable falling damage in 5E?
If people have fewer HP, that'll help, but even in 1E characters jumped from terminal velocity heights all the time.
Is this a bug or a feature?
But aren't single-handed slayings of dragons and demigods also 1 in a million?Real-life survivals of such falls are extremely rare (like 1 in 1 million rare).
But the same PC can almsot always survive being hit by the club of a 12' tall giant, or being fried by the breath of a gargantuan red dragon.So, the problem isn't that the demi-god slaying paladin can survive the impact, it's that the demi-god slaying paladin can almost always survive the impact.