Mattachine
Adventurer
Race, class, theme, and background sound great. I liked what the article had to say. As always, implementation will be the determining factor.
I'm not sure what kind of D&D you'd be playing if you didn't ever deal with skills. Feats I can take them or leave them provided there's some form of customization. But skills are well...the other two pillars of the game, I don't think it'd quite be D&D if you ran the whole thing off the 6 ability scores.
Yeah, it wouldn't feel like D&D to me either, but I can understand the attractiveness some players would have of not having to deal with them.
I do believe that just working off the six ability scores if going to be the base system (at least that's what they've been saying so far), but that there will be the option for players to have more granularity (hopefully variable, so one can have a 2E, 3E, or 4E level of skill granularity).
This is one of the places where players have the ability to choose their complexity level as far as there character goes. Though there may be others also (we'll have to wait and see what info WotC_Trevor can get out of Monte and Company concerning this).
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Why can't Climb be str or dex? Why is profession wisdom and not int? Couldn't intimidate be str, con, or cha?
I've played a "use the appropriate stat for skill rolls" game like you described. I personally found it to be a pain.
I like to be able to have my skill check figured on my sheet, instead of having to refigure it because this time the DM said I should use Charisma instead of Wisdom.
Check out the 3.0 DMG p.91-p.92 (someone with the 3.5 DMG can tell you if it is there and the page). There is a variant starting at the bottom of page 91 for Skills with alternate Ability Scores. It, specifically, mentions Climb using dex instead of strength and using Ride (modified by Wisdom) to Appraise horses.
I'm not sure what kind of D&D you'd be playing if you didn't ever deal with skills. Feats I can take them or leave them provided there's some form of customization. But skills are well...the other two pillars of the game, I don't think it'd quite be D&D if you ran the whole thing off the 6 ability scores.
I've played a "use the appropriate stat for skill rolls" game like you described. I personally found it to be a pain.
I like to be able to have my skill check figured on my sheet, instead of having to refigure it because this time the DM said I should use Charisma instead of Wisdom.
That's the thing, the DM wouldn't be able to tell you what score you use. You'd have to make the case that your ability score choice is fitting based on good roleplay.
Nonweapon Proficiencies and Background Skills beg to differ. They might be marked as Optional, but they were there.Up until 3e, there wasn't a skill system in D&D. It worked just fine. (Thieves technically had "skills", but they were essentially % based class abilities.)