Lady Chaomii
First Post
I'm running a D&D3.5 game and just about everything I throw at my players gets sliced and diced and thrown over their shoulder like it was nothing. This -INCLUDES- high level boss fights.
There has even been more than one occation where one character or another got separated from the main group, and managed to take on an entire combat encounter, designed for the whole group, by their lonesome.
I feel like I could throw the entire cast of major villains at the players and they'd come out the other end with, maybe, a broken sweat. And I mean past, present and future villains, consisting of; a mob boss, a pirate king, a god, a giant robot, a brain eating alien that escaped from a B-Rated Sci-fi film and Barney the dinosaur.
And yet my Rules Lawyer told me that our characters are not only underpowered, but criminally underequipped to be facing the challenges they have been. I'm notoriously horrible at most games, and I wouldn't be surprised if my evernoobness is rubbing off on my encounters, making them much easier than they should be.
Any suggestions?
There has even been more than one occation where one character or another got separated from the main group, and managed to take on an entire combat encounter, designed for the whole group, by their lonesome.
I feel like I could throw the entire cast of major villains at the players and they'd come out the other end with, maybe, a broken sweat. And I mean past, present and future villains, consisting of; a mob boss, a pirate king, a god, a giant robot, a brain eating alien that escaped from a B-Rated Sci-fi film and Barney the dinosaur.
And yet my Rules Lawyer told me that our characters are not only underpowered, but criminally underequipped to be facing the challenges they have been. I'm notoriously horrible at most games, and I wouldn't be surprised if my evernoobness is rubbing off on my encounters, making them much easier than they should be.
Any suggestions?