thecasualoblivion
First Post
99% of the time, I think you're right.
But goals inevitably come into conflict at some point. Say, you're looking at illusion spells -- something like minor image.
To keep it true to the play experience that people expect out of D&D, you need to have a flexible, general kind of spell rule for that. It needs to be able to create an illusion of whatever the user desires. Part of the fun of playing a D&D illusionist has always been that creativity, that capacity to use the situation in a unique way limited mostly by your imagination, and what senses your spell can affect.
Of course, this makes it nearly impossible to balance. Sometimes that little low-level spell will negate an encounter. Sometimes it will have nearly no effect. There's little way of knowing which is which before the spell is cast.
If we were to "balance" illusion, it might look like 4e illusion: combat magic with specific, predetermined effects.
However, that's not true to the experience of playing an illusionist in D&D. It fails at being fun in the way many people want an illusionist to be fun.
So this is a situation where the potential ability to negate an entire encounter needs to be preserved. It's not exactly like you can balance damage-per-round against that. It's effectively infinite damage sometimes, no damage other times, up to DM interpretation almost always. You're not going to be able to make that balanced in a way that is going to be very satisfying for anyone who wants to play a classic D&D style illusionist and create images of whatever strikes their fancy.
Spells like Minor Image are balance problems that need to be addressed, and this from somebody who considers those his favorite spells from when I was playing 2E/3E. Its just too powerful for a 1st or 2nd level spell, and shouldn't be one. If the game is going to include something like that, it has to be changed to a higher level effect, if it is to be included at all. That spell, as nice as it was, was a flaw in the game because it was overpowered for its level. That it was fun and that it worked that way in the past is not a good enough reason to go back.