In many systems, targets in heavy armor are easier to hit, harder to hurt. D&D has just never really taken this path. Armor DR also introduces another element into the game system, AP (Armor Piercing). And then you have to deal with things like mindblast, does armor protect against it or not? Do you need a helmet? Does that mean we have to start tracking armor locations? Can you make called shots to get around armored areas? How about fireball against armor? Fall damage? It just gets more and more complicated.
To keep it simple, I think armor as AC bonus works fine.
To keep it simple, I think armor as AC bonus works fine.