Neonchameleon
Legend
Yes, Overrun and Knockdown are maneuvers anyone can attempt, albeit at a penalty to your attack roll.
I never said anything about using B/X wholesale. I said it's the best example of melee rules without AoO. We use the Adventurer Conqueror King System and it's basically B/X but with some special maneuvers that enhance the game.
No reason why 5E couldn't do something similar, taking inspiration from B/X or other games for ways to make melee workable without AoO.
We've been doing it for 50+ sessions in our game.
Looking at Overrun makes me glad to have rules as simple as the AoO rules. I've posted why I find the B/X lack of ability to have good footwork disempowering. ACK is offering a patch that feels very kludgy to me. But your initial quote was "Has no one played B/X? Seriously. It has the best rules for melee."
Apparently it doesn't. If it had the best rules for melee you'd be using them and not the ACK ones. The ones that put a needed patch into a system that is very limiting.
Sigh. You guys are hilarious.
No. Actually, most of the maneuvers are a normal attack at -4 with proficiencies to reduce the penalty. The enemy gets a Saving Throw vs. Paralysis.
OVERRUN
If a combatant wants to move through an opponent without
stopping to fight him, this is an overrun.
I don't want to move through an opponent. I want to move past him (or her). Much easier. It's not a withdraw because I'm going forward. It's not an overrun because I'm taking advantage of the width of the corridor - 5' man (if not less) and 10' corridor.