Howsabout just answering the straightforward example for once?
"I plead the 5th".

Howsabout just answering the straightforward example for once?
Can we not get this topic locked now i think it was decided about 2 pages back the various ways of handeling cheating?
I happen to agree with Waterbob on the subject but it makes me hypercrtical. I recently had a friend in my Dnd 3.5 game get caught fudging dice rolls and lieing about how much hp he had etc.
Normally I would of just removed the player on the spot, as i feel he is belittling all the work I've put into the game. I gave him a chance however due to the fact I also bowl with the player in question on a weekly basis. I took the time to identify his problems, and guess what it was simply because he's a jackass who thought he would get away with it. So after beating him on the head and insiting all his charecter adjustments etc be handeled at the table and openly we havent had a problem but this has subtracted from everyone elses fun and has lead to 1 player (my brother) refusing to play when he does.
Deep down you all know Water Bob's statements are in general 100% correct and I don't see why we need 2 pages of arguing semantics?
At the end of the day even in your overly self rightous worlds surely when the player joined your game you took the time to ask him what he was expecting and explained the game world your running? Therefor when he cheats its for no reason other than thats what kind of person he is? If some one had a problem with the game they would talk to their gm about it not cheat on their dice like a 3 year old.
No deep down I don't know this.
Bending the rules is GMing. Explicitly deciding on player / DM rules and breaking those is cheating.
But, what about the obvious question?
It's starting to become laughable how you ignore a very clear cut example every single
every single
every single time.
Please, if it is within you, answer the following:
A dm agrees to never fudge a roll. The DM then fudges a roll. Has he cheated?
Then, you're fooling yourself!
So....
We all decide to play by the 3.5 rules.
Now, a situation comes up. In between game sessions, the GM spoted a monster that took his fancy, and now, the PCs are fighting that monster.
Except, the monster is tearing up the party. The GM made a bad call and put something way too hard in the game for the PCs to fight. The GM knows that its likely that this monster will likely kill half the PC party--when that wasn't the original intent at all. The GM only wanted to have a fun encounter as the PCs went from town to town. The GM wasn't looking for a major boss-type fight (I hate using MMO terms when talking about RPGs, forgive me, please).
Had the GM intended this, it would be a different story.
But, let's say we're dealing with a smart GM. He doesn't let on that he may have chosen an inappropriate monster for this intended function. What the GM does is add 5 points of damage to every successful attack the PCs make. This works out great, and the PCs defeat the monster. In the end, the GM adjusted to make the encounter what he originally intended.
Was the GM cheating?
No, because of the GM's role in the game. He cannot cheat.
If a player added five points to his damage roll when he was fighting what he perceived to be a big threat.
You bet. Cheater.
A GM may run NPCs in the game, but he's not a player. He's the ref. He's the god of that universe.
And, god can't cheat.
What's laughable is that you think the GM can cheat!
How many times do I have to say it?
NO. THE GM CANNOT CHEAT.
I lie to my players all the time for the good of the game. They love it (not the lying but the effect my lies have). Would they expect me to lie to them in RL? Nope.
In the game, they expect me to run a good, interesting, challenging, fun game.
And, that's what I do, and I sometimes lie to achieve those results.
Lies like, "I planned that all along." Or, my favorite, "Had you not done X, you would have never have found Y. Good job, man! Good job!"
As a GM, I'm a story teller. I'm a screen writing, producer, and director all built into one. The players are my actors who have a strong say in what happens. But, in the end, it's my decision and my responsibility to deliver a fun, intriguing game.
If lying gets me there, then so be it.
If fudging dice rolls when I said I wouldn't gets me there, then so be it.
As long as everybody is happy, and the game is fantastic, no body cares.
And, of course, I try not to do things that my players insist they won't like (unless I have a strong emotion otherwise).
The GM, no matter what, cannot cheat.
Those of you who think he can are not grasping the GM's job or are not thinking it all the way through.
No, the GM did not cheat and my answer does not change based on whether or not the module is pre-fabricated or homebrewed. Nor does it change based whether or not the DM is making it up on the spot.So, I have a question for the folks who say the GM CAN cheat: Suppose there's a game group where the GM/player contract is the GM will not fudge rolls to go easy on the group: all rolls in the open, etc. The players want a world where if they screw up, they die.
The party has been beat up a lot in a prior encounter and they open the next door and find out 6 skeletons rise up to attack. The adventure says there are 8 skeletons in the room, but he's dropped it to 6 to avoid a possible TPK. Did he cheat? Does your answer change if the module is his own home brew versus a real printed adventure?
I find the GM cheating fascinating. I mostly agree with Water Bob: I would call the actions of the GM inappropriate, not cheating. Suppose a chess noob asks his friend who is good at chess to teach him how to play chess. The noob knows his friend can clean his clock anytime he wants to and he tels the teacher not to hold anything back. If he subsequently goes easy on the noob, he would accuse the teacher of going easy on him. But the noob shouldn't call him a cheater.
So, I have a question for the folks who say the GM CAN cheat: Suppose there's a game group where the GM/player contract is the GM will not fudge rolls to go easy on the group: all rolls in the open, etc. The players want a world where if they screw up, they die.
The party has been beat up a lot in a prior encounter and they open the next door and find out 6 skeletons rise up to attack. The adventure says there are 8 skeletons in the room, but he's dropped it to 6 to avoid a possible TPK. Did he cheat? Does your answer change if the module is his own home brew versus a real printed adventure?
Suppose the GM is just whinging it and he decides there are 6 skeletons in the next room on the spur of the moment. But based on the EL of the rest of the dungeon a proper encounter would have 8 skeletons. Did he cheat?