Zelda Themelin
First Post
This discussion is kinda weird. I think dm can cheat, same way computer a.i. can cheat in strategy games what comes to resources and some other situations. It supposed to be "even" but it's not because it's too hard too make really good computer tactician. So game is programmed to cheat to be able to present more challenge.
Dm can roll die and get 4 and decide it's 19 instead and then proceed with that, he just made whole rolling of die irrelevant. Or change HP:s midfight, which is just lame.
If dm feels situation should proceed certain way he damn well can make it go that way, no need to roll. I find fake-rollers really annoying. I don't mean "trick-rolling" where you roll for nothing to keep players on toes.
When dm and players discuss house rules and themes for game it's lying and highly un-fiendlike to change them. You can have hidden agendas like "I let them make evil characters and then I use my dmpc paladin and friends to gank them and eventually kill them, that will be really fun".
I don't complain if dm fudges secretly and game is really fun. But it will be less fun for me if I find out.
If it's diceless rpg, dm indeed can't cheat as far as game is concerned. But if it's game with element of "random" dm cheats every time he uses random element, is not happy with it and makes up his own result. It's not cheating if dice roll is not really supposed to decide anything and you only roll to make players think it matters. This is sometimes needed tactic for various cover-ups. Like if creature is monster in disguise and immune to that effect. Or person is wearing magical item that protects them against that effect. Or they are really talking with demon lord of temptations and that sort of things.
Combat fudging in usual situations sucks. If it's to avoid pc death just craft some knock out method to make perma death really rare.
Cheating players are awful. I've had couple of them, "always rolls high stats/rolls high" type and "lies how ability works" type. First case got over it after couple of years when memoris of her old bad group game traumas faded and second one got booted.
I think cheating in game should be handled in way how much problems it couses, how good friend is in question and how he/she otherwise behaves in game. Number 2 there turned more and more jerk for example.
There is not single right way to handle it. Sometimes it's not even worthy to mention. It might be trust issue. It might be "wanting to feel heroic", it might be "odds are always stacked way too much against us". Cheating might relate to problem in game, or problem between some players. I also have played with chronic cheater who would always roll and state something else, not even good, just something else. It was bit like kleptomania. I also noticed he never "rolled" "20" but did "roll" "1" occasionally.
So sometimes player cheating can be rather entertaining to follow.
Dm can roll die and get 4 and decide it's 19 instead and then proceed with that, he just made whole rolling of die irrelevant. Or change HP:s midfight, which is just lame.
If dm feels situation should proceed certain way he damn well can make it go that way, no need to roll. I find fake-rollers really annoying. I don't mean "trick-rolling" where you roll for nothing to keep players on toes.
When dm and players discuss house rules and themes for game it's lying and highly un-fiendlike to change them. You can have hidden agendas like "I let them make evil characters and then I use my dmpc paladin and friends to gank them and eventually kill them, that will be really fun".
I don't complain if dm fudges secretly and game is really fun. But it will be less fun for me if I find out.
If it's diceless rpg, dm indeed can't cheat as far as game is concerned. But if it's game with element of "random" dm cheats every time he uses random element, is not happy with it and makes up his own result. It's not cheating if dice roll is not really supposed to decide anything and you only roll to make players think it matters. This is sometimes needed tactic for various cover-ups. Like if creature is monster in disguise and immune to that effect. Or person is wearing magical item that protects them against that effect. Or they are really talking with demon lord of temptations and that sort of things.
Combat fudging in usual situations sucks. If it's to avoid pc death just craft some knock out method to make perma death really rare.
Cheating players are awful. I've had couple of them, "always rolls high stats/rolls high" type and "lies how ability works" type. First case got over it after couple of years when memoris of her old bad group game traumas faded and second one got booted.
I think cheating in game should be handled in way how much problems it couses, how good friend is in question and how he/she otherwise behaves in game. Number 2 there turned more and more jerk for example.
There is not single right way to handle it. Sometimes it's not even worthy to mention. It might be trust issue. It might be "wanting to feel heroic", it might be "odds are always stacked way too much against us". Cheating might relate to problem in game, or problem between some players. I also have played with chronic cheater who would always roll and state something else, not even good, just something else. It was bit like kleptomania. I also noticed he never "rolled" "20" but did "roll" "1" occasionally.
So sometimes player cheating can be rather entertaining to follow.