jmucchiello
Hero
What I still find incredible is that the DM can make the enemy stop fighting to start singing Kumbya in the middle of the fight giving the players automatic coup-de-grace action. He can have a kobold wander by giving away +5 Holy Avengers if he wants. But if he ignores a rolled piece of plastic to change a hit to a miss he's suddenly the lowest of the low, rotton, no good, railroading cheater.
Why are the dice more important than the DM's opinion? You wouldn't want the DM to switch to an entirely table driven method of setting up encounters and dungeon designs where fudging is not allowed. But when a kobold has an axe in hand, the DM damn well better not change a crit to a normal hit, or the 9 hp damage to 3 hp damage, because somehow that exercise of his judgement is BAD.
So, summing up, fudging die rolls on random encounter tables and random treasure table: fine and dandy. Heck, if something he doesn't like shows up, he just vetoes it and rerolls. But fudging die rolls in combat: wrong wrong wrong. This is the logic I don't understand. Shouldn't you be just as upset when you are cheated out of a totally random outcome of what treasure exists?
Why are the dice more important than the DM's opinion? You wouldn't want the DM to switch to an entirely table driven method of setting up encounters and dungeon designs where fudging is not allowed. But when a kobold has an axe in hand, the DM damn well better not change a crit to a normal hit, or the 9 hp damage to 3 hp damage, because somehow that exercise of his judgement is BAD.
So, summing up, fudging die rolls on random encounter tables and random treasure table: fine and dandy. Heck, if something he doesn't like shows up, he just vetoes it and rerolls. But fudging die rolls in combat: wrong wrong wrong. This is the logic I don't understand. Shouldn't you be just as upset when you are cheated out of a totally random outcome of what treasure exists?