TarionzCousin
Second Most Angelic Devil Ever
The smart thing for WotC to do would be to immediately hire Monte to begin working on 6E.

To be honest, this isn't true at all. I'm a 4E fan who doesn't feel this way, and there are many other people I've seen who don't feel that way either. Frankly, a lot of the language used by the 5E team in blog posts and such has made many 4E fans very skeptical and nervous about the game (what with the designers praising the 3E fighter of all things and at times seeming rather ignorant of 4E's mechanics and philosophy). What's more, while WotC brought Monte Cook on board to appeal to the 3E fans, many of the key figures from 4E's development, such as Rob Heinsoo, weren't brought in and don't work at WotC any more.
The fact that Monte Cook, the designer so wrapped up in the development of 3E that he publicly rejected many of 3.5E's innovations, was brought in to work on 5E was itself a source of concern for many fans who simply don't like the 3E version of D&D. He was a controversial figure from the beginning for this reason.
Except all the stuff I mentioned was happening before the D&D Next announcement, so that completely invalidates your reason for 4E sales tanking. It's also not like Pathfinder is selling like crazy because it was released last month. It's been out for nearly 3 years. Anyway, I'm going to stop now because I this thread is getting completely off topic.
Also, while I think it's true that the number of actual old school D&Ders are minimal, I think it's the accessibility of older versions of D&D that are missing in 3x and 4x, and have turned people towards simpler games, or simply to stop gaming. So I think it's a mistake to focus only on 3x and 4x styles.
I mean, yes, 1e has a lot of Gygaxian prose, But ultimately it's a very simple game, at least that's how most people actually played it (more akin to B/X than anything else, with the AD&D style multi-classing)
I mean, you went from being able to come up with monsters on the spur of the moment (the Gelatinous Cube being an example) to monsters needing to be designed by people with degrees in accounting (or at least a spreadsheet written by someone who has one). It went from a game about creativity to one about numbers.
I just continue to find it interesting to look at what WotC is putting out in their weekly posts.
I mentioned earlier (up thread) on looking at how there seems to have been some radical shifting in what WotC seems to have planned and what they are now seeming to work on.
Synopsis
1> Announcement in January with revelation that media had a playtest of new game system in November.
2> Initial articles that had led up to January revealed to have been discussions from this design that was in the works for the last year.
3> Articles with discussion on Fighter, Wizard, Cleric and how they were based on looking at past editions to determine what people wanted.
4> DDXP highwater mark with playtest of Caves of Chaos.
5> Then something happened. Not sure what but things start to change.
6> Articles change and become more vague.
7> PaxE had the same playtest as DDXP with no real change in system, adventure, or characters being shown off. They were still level 1 characters which defeats the point of playtesting because you don't really learn much 'new' without changing things. The seminar discussion looked bad when it was shown the designers were several generations progressed on any material that was being 'playtested'.
7> We start to see a revisiting of topics like 'Clerics vs Paladins' which had been previously discussed several months previously. L&L this week discussed the 5 design goals for Clerics.
8> This week has some 4e tone with the return of discussion of Healing Surges in Bruce's Blog. Chris Perkin's blog has a poll on 4e GM advice as laid out in various 4e books.
It is interesting that Mearles is leaving at this point and the open playtest is being announced at this point.
If the playtest is the same Caves of Chaos material at DDXP and PaxE then there will be some real problems. The designers seem to have torn apart their original stuff and restarted some of their 'completed' design. A repeat of the existing playtest material will be more PR stunt then a real playtest as people won't be working with materials and classes that the designers are working their designs and ideas around.
Pundits will talk on Clerics that can not Turn Undead because it is something that occurs at 3rd level in the playtest material (though not given out to the players to know) and has been reworked already on the designers.
The smart thing for WotC to do would be to immediately hire Monte to begin working on 6E.![]()
Sure the total encompasses all things D&D but the rpg is at the heart of brand and central to its identity. If Hasbro tries to maginalize investment into the rpg aspect of the brand then they will find the the entire brand worthless soon after.
Actually, this is why I think hiring him was completely brilliant.
Understand that my opinion of the guy is best described by my satisfaction when we banned him from here. Not my favorite person by any stretch, and I doubt I'm his, if he even knows who I am. I have disdain for his negative pattern of ripping stuff, and people, apart. That said, even if I don't like him I recognize that he's smart.
And that's why WotC hiring him to give D&D Next a once-over is sheer out of the box genius. Corporations have a predilection for group-think; they convince themselves that their ideas are great because they start to lose perspective. We saw it with 4e's high monster hp/low monster dmg/slow combat that should never have made it to launch. Can any of you think of a better way to get instant perspective on a new game than to ask the blogging industry's most outspoken critic to criticize it?