DonTadow
First Post
Apologies if this has been hashed out already.
I'm taking a fresh look at AD&D (and trying to convince my gaming group to run a campaign with it), and one of the things that immediately stands out to me is how pleasantly non-weapon proficiencies differ from 3E and 4E.
In 3E, you can take non-combat role-play skills, but do so by using skill points you could have placed in spot, listen, etc. There was little to no incentive to do any such thing.
4E makes the egregious error of omitting most such skills altogether.
I want to see a 5E that reserves "slots" for optional non-weapon proficiencies. I would like these to not require dice rolls. If I'm a shipwright, I know how to build boats that float, not boats with a 25% chance of sinking.
I was always under the understanding that there was an understanding that a certain amount of ranks gave you basic understanding in certain things, thus the "take 10 rule".
I like the idea of a lot of things being considered as skill checks under various ability rolls and a lot of understanding as to what your basic abiilities are with such a score.
Still the example refers to a crafting type ability and im hoping that crafting is left to more advanced books.
A well written background can easily explain that your str 14 score makes you good at wielding a hammer