Not really; I'm suggesting, for example, that maybe your next wizard, intent on protecting his friends though he may be, isn't gifted in conjurations and makes do with, say, Illusions or something. Maybe he never got the knack for them in wizard school.
Just because one can role-play "I pick only the most powerful spells" doesn't mean one can't also role-play "I make do with the strengths I've been given, regardless" just as effectively. One isn't less intelligent than the other.
As a wizard the strength you have been given
is the ability to pick the most powerful spells. Yes, you can ban conjuration quite happily - there are powerful non-conjuration spells - conjuration is simply the most obvious. But "I don't pick the most powerful spells" is absolutely equivalent to saying "I
deliberately ignore the strengths I've been given."
And this is why I think the variant mages (sorceror, bard, beguiler, summoner, etc.) are thematically vastly superior to the wizard. You actually can say "because" to the question of why you don't have Slow. Or Glitterdust. Or Invisibility. Or Charm Person. Or any other powerful spell you care to name.
I'm just saying I've never seen such a challenge where: A)The wizard did not get crazy prepared as if they could spend 24/7 ready for any attack. B)The wizard did not use an self beneficial 'interpretation' of a word/rule or C)The wizard just simply cheated. I'd like to see one, if you know of a link.
And arena duels are a bit silly anyway, as they are artificial. The wizards big weakness, compared to a fighter, is that as the day goes on the wizard gets weaker as spells get used up. But a fighter never uses up his fighting ability. And the only reason this is such a problem in some games is where they do the 15 minute day and the wizard can have full spells very half hour. It simply does not work for a wizard that must be awake, active and spellcasting for 16 hours a day.
Arena duels are a bit silly anyway, as they are artificial. The wizard's big strengths, compared to the fighter, are area control and the ability to pick when and where to fight. With a high level wizard, getting a fighter into the same arena is a win for the fighter.
As for arena duels, not sure. I don't keep logs of them. But Giant In The Playground were speculating on level 20 fighter vs level 13 wizard. And the fighter's chances seem to be based round Leadership or his superior wealth (using wealth by level) to fake being a wizard.
And I'm not sure why you think a fighter never loses fighting ability. At least not unless they've cross-classed to take UMD and Wands of Cure Light Wounds - or are chugging back potions throughout the day. Either way they are burning their money to stay relevant. For wizards on the other hand the length of the day becomes more and more theoretical as a limit. A specialist wizard gains an average of three spells per level between level 5 and level 17, making the limit more and more like your sixteen hour day of fighting - how many attack rolls do you need to make?
And that's what I'm saying no one is telling you to do.
Except the monsters trying to kill you. And the PCs and NPCs who depend on you.
I love magic users they are my idea of fantasy characters. I play them not for the power but because I love the idea of magic.
I like magic users too. The problem isn't the idea of magic users. It's the 2e and 3e
Wizard. And Druid. And Cleric. (Arguably also the Artificer). The ones who have pretty much free reign on which spells from the huge spell list they prepare. It is not a coincidence that these are all tier 1 classes.
I don't understand why with all the options the game has to offer you would only pick certain spells for every caster you play. That to be is boring and I have to be honest I have come to hate the words sub optimal and system mastery with a passion.
I don't understand why going into Vietnam you'd arm every GI with a gun. That has to be boring. Why don't you arm some of them with bows?
And I don't pick certain spells for every
caster. I prefer bards or beguilers to wizards. Because if a bard is preparing for a fight they don't get to rifle through a list of overpowered spells.
There is more to the game then just be uber powerful in combat.
And this has what to do with the price of oil in Nantucket market? You noticed that on my default spell load out above there were only six direct combat spells? Six spells out of seventeen non-cantrips, or approximately a third. The attitude isn't about being uber powerful in combat - that would involve all spells being combat spells. It's about being good at combat if you need to fight at all. It's enough to go two fights with your mageslayers and pull their weight in two more fights with relatively miserly spell use. The fighters can do the actual killing.
I have played powerful blaster style casters
Objection: Oxymoron. This is part of the problem. Blaster style casters took a serious nerf between 2e and 3e - hit points and weapon damage inflated. Blast damage did not. So blasters took a de facto serious nerf.
but I have also played more support style casters. My favorite character ever was my elf sorceresses in my first 3.0 game. Her major damage spell was magic missile. The rest of her spells were more support style for the party buffs, slow a bunch of divination type spells like clairaudience/clairvoyance, things to make life easier for the party like phantom steed. invisibility.
This is sounding close to the caster I outlined.
A default loadout expecting some trouble (but not actively dungeoncrawling) at level 7 would probably include two Evard's, two Stinking Clouds, and two Glitterdusts. This would leave me with room for Greater Invisibility at level 4, Fly and Haste at level 3, and Invisibility, Detect Thoughts, and Rope Trick at level 2. Plus my level 1 spells (probably Change Self, Alarm, Enlarge Person, Silent Image, and either Unseen Servant or Mage Armour depending whether I'm wearing a Mithral Twilight Chain Shirt or not).
In the game I was the main person who solved the mysteries and I was the face of the party. I had a blast I never felt that just because I could not do the damage others could that I was not contributing.
That's just it. You as a wizard pretty much
can end the fights
and do everything else. If you do not have decent combat spells as a wizard then that is a personal in character choice. It is explicitely saying "I'm going to be risking my life but am purposely not going to prepare for that."
Im glad you find it fascinating. The reason I provided that paragraph because its obvious that generally mundane characters are weaker than casters but that its the imbalance in the stories, myths or legends between mundanes and casters that makes it exciting. And since we are unsure of Ullyses's mundane level and Circe's caster level you cannot assume they were of an unequal level. In fact the only real difference is that one of them knew magic and the other did not, which by most logical story standards would mean the caster has the edge despite any level influence. Essentially, magic generally imbalances by default.
I read things very differently from you there. What I read isn't that mundane characters are weaker than casters in myths and legends, but that protagonists always
look weaker than the BBEG - whether or not the protagonists or the casters were mages.
If Odysseus was weaker than Circe then we absolutely can assume that Odysseus was of a lower level than Circe. Because
that is what level measures. Power of a character.
The NPCs on the other hand have to look more powerful than the protagonists because that is needed to create tension. Whether they do it through being stronger, through magic, or through political power and/or arnies doesn't matter.