I thought of that, which is why the subject says, "wizardry." But it makes me wonder: should other caster players have other requirements?First of all, this is one reason why there are different types of spellcasters. Magic should feel a bit different for wizards vs. sorcerers vs. warlocks, maybe even a bit more different than it already does.
Is it, though? Alien: Isolation makes the video game player solve a shape-matching puzzle to unlock doors. It tells the player, "you can't just press a key to solve this." There's a (small) feeling of earning it. Can you see that working in a Discursive RPG?I was thinking more in terms of "Oh, to cast a spell you have to solve this puzzle otherwise you can't cast it, or it takes longer based on how long it takes to solve the puzzle." That's a crappy thing to do at the game table.
So maybe wizard players aren't required to be intelligent, but they might not last long otherwise.Plus the "don't shoot the troll Bob is fighting with a fireball as you will hit Bob too".
Plus the bigger picture of don't waste all your expendable magic on the first encounter, type things.
Pfft, I just used HOT for everything.The Sorcery game books by (UKs) Steve Jackson required players to memorize the three letter names of the spells.
You need at least a 1350 SAT score to get into wizard school.Why is Wizardly necessarily based on intelligence?
No, and I'm not asking wizard players to cast spells.Do you require knowing how to practice a martial art to be a monk?
Rubik's cube? I guess the fighter can do some push-ups for his attack, then.Hear player, solve this Rubik's Cube before your PC can cast fireball. No, no, we will just skip your turns as you solve it and allow the fighters and rogues to keep making attacks.
Ah, faith. It's for a different thread, but I've always thought that cleric PCs should have faith in the GM and their own actions when trusting that their deity of choice will deem them worthy of magical effects.Of course not, no more than fighting should require player brawn, nor thieving should require players to steal, nor clerical magic should require player faith.