James Gasik
We don't talk about Pun-Pun
There's always Deadlands magic, where you have to assemble a winning poker hand or else...
What's the difference? Doesn't system mastery require some additional thought? I've seen a few posts mentioning that some wizard players already have more mental work to do than players of other characters.You can play a simple wizard by spamming cantrips, magic missile and fireball. And some people play that way. Is that the most helpful and optimal way to play a wizard? No. Is it feasible in a long term game? Yes. . .
Edit: I think this less about player intelligence and more about system mastery.
That's kind of pessimistic. I'd say that the best outcome is that the wizard player feels more challenge, more involved, in the spell-creation process, and the other players feel some vicarious excitement while hoping the wizard creates something that will help all allies. And maybe not risk blowing someone up. Unfortunately, I haven't played Ars Magica (yet), so I don't know what those players experience, watching spells get whipped up at the table.If you require a player whose character is casting a spell to have to solve a puzzle during a journaling game, that's one thing, but a group TTRPG, whether it's D&D or Mage: The Awakening or Ars Magica, at best it slows down play . . .
You need at least a 1350 SAT score to get into wizard school.
To the extent that we can measure intelligence (we can't), SATs are tightly correlated to IQ tests. (Divide your SAT score by 10 and it's damned close to your IQ test, in most cases.)SATs require intelligence?
System mastery doesn’t require intelligence, it requires time. Intelligence might help you to master the system quicker, I suppose.What's the difference? Doesn't system mastery require some additional thought? I've seen a few posts mentioning that some wizard players already have more mental work to do than players of other characters.
Does the poll's overwhelming "no" suggest that wizard players think their jobs are currently too hard?
That's kind of pessimistic. I'd say that the best outcome is that the wizard player feels more challenge, more involved, in the spell-creation process, and the other players feel some vicarious excitement while hoping the wizard creates something that will help all allies. And maybe not risk blowing someone up. Unfortunately, I haven't played Ars Magica (yet), so I don't know what those players experience, watching spells get whipped up at the table.
system mastery doesn’t help people with terrible tactics and, if you have terrible tactics, it doesn’t matter what class you’re playing. Just because you know every fighter maneuver doesn’t mean you’ll know when best to use them.