Dire Bare
Legend
I can't think of a game that I've played in recently where the DM did not give a basic idea of what the campaign or adventure was going to be like a head of time. If that is a problem, I think it's more with the DM than with any system.
Yes and no. It is dependent on how the DM runs their game, but does the game "encourage" or "teach" how to properly match character to the DM's story?
My experiences are the opposite of yours, in almost every game I've played in, new games and ongoing games I've joined, the DM simply asks to you to roll up a character, and maybe gives a short list of allowed or banned books for character options (usually for no rational reason I can derive). And then, as I start playing, I realize my beautifully constructed new character doesn't fit into the theme of the adventure, campaign, or group, and I get cranky.
The few times I've played and the DM walked us through how he envisioned his campaign and how our characters would interact, it was wonderful. I think it's happened at least twice in my many years of gaming. Except when I DM, it happens a lot more, of course!