nnms
First Post
For someone so uninterested in 5e, you sure seem to like denigrating it a lot.
Umm. Maybe I am not interested in it because it contains elements I dislike? Maybe my playtest contributions will help WotC get me back as a customer with a final product I like (through modularity in this case, see the last paragraph of this post).
Those 'magical miracles' are far more miraculous than you seem to realise. They get you up and going at the click of some fingers. But yet again, people like you seem to misunderstand the entire concept of hit points.
I knew when I added that extra paragraph onto the post that people would glom onto the words I used and my example and totally ignore the principle that can serve to strengthen the fiction.
Realism is important in fantasy because it serves as a point of contrast for the fantastic.
Absolute rule that all fiction must do this? No. Useful technique that some people like in their RPG fiction? Sure.
Here's a very basic sentence to convey what seems to be a very difficult to understand concept: the ONLY time when your character is close to death is when they're at or below 0 hit points and they're rolling Death Saving throws with a very small risk of losing more hit points and dying at minus Con + Level. EVERY other instance of damage is INSIGNIFICANT.
Totally get that. But even insignificant cuts and bruises don't heal in six hours.
I can understand not LIKING that concept but what I can't grasp is how people can't GRASP that concept. People arguing against 'rapid healing' seem caught up in this notion that ALL damage is SIGNIFICANT damage when it simply isn't.
They do grasp it. Telling yourself they don't is probably your mechanism to deflect their criticisms.
It is useful to accent the fantastic by being consistent with the mundane as a point of contrast.
Even insignificant wounds don't heal in 6-8 hours. Having it be so is inconsistent with our experience of the mundane. This lessens the contrast with the fantastic and therefore damages the fiction's integrity. This ties back into the whole suspension of disbelief thing.
You may not have the integrity of the fiction as a priority in your play, but other people do. Instead of trying to convince yourself that they're somehow not grasping something, why not accept where their criticism is coming from? It's okay to prioritize gameplay over fictional concerns. But it's not a universally help approach to RPGs.
This is exactly the type of thing that should have been modular from the word go. Even at the initial playtest level. The people who stopped being WotC's customers because of this design approach in 4E aren't going to stop caring about it just because it's 5E now.
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