Gilladian
Adventurer
I really don't mind the "heal overnight" mechanic except that it, in combination with a lack of required training time, item creation time, and use of other extended-duration skills and proficiencies, causes players to go through the novice-to-world-savior in one summer syndrome.
I want PCs to spend 2 or 3 years developing their characters in game time. Whether that's a year or three weeks in the real world doesn't matter. But I want gameworld time to be at least vaguely believable.
It's a personal quirk, I know. But when I DM, I am constantly squeezing extra days here and there into the campaign, pushing time forward. Healing days help with that, for me.
I want PCs to spend 2 or 3 years developing their characters in game time. Whether that's a year or three weeks in the real world doesn't matter. But I want gameworld time to be at least vaguely believable.
It's a personal quirk, I know. But when I DM, I am constantly squeezing extra days here and there into the campaign, pushing time forward. Healing days help with that, for me.