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Converting Forgotten Realms monsters


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freyar

Extradimensional Explorer
We should draw from this:
Tarsardar do obey Azuth and Mystra and their Chosen, but tend to ignore the authority of the current Magister and all clergy of the deities of magic, and to follow the letter and not the spirit of dictates and strictures of Mystra, Azuth, and the Chosen when those beings are not actually present. Many tarsardar have been destroyed for disobedience, or forcibly and permanently transformed into wingless wonders, common mules, and other creatures (sometimes even those suitable for use as familiars). When such destruction occurs (at the hands of Azuth or Mystra), the tarsardar can be viewed as having shifted alignment, losing the lawful (and perhaps the neutral) facet of their nature.

Tarsardar never willingly fight each other, even by means of items they animate. Rival mortals who attack each other with items that are inhabited by tarsardar will usually discover that such items suddenly become inert, all powers simply refusing to activate.

In the Realms
Tarsardar serve Azuth and Mystra, often grudgingly. They will obey the two gods and their Chosen, but they ignore their Magister and priests. Tarsardar also enjoy twisting Mystra's and Azuth's doctrines as much as they can get away with, but the gods take notice and, at times, punish these wayward servants. Tarsardar that misbehave so much as to change alignment often find themselves transformed into other creatures, including Eggs that Walk.
 

Cleon

Legend
We should draw from this:


In the Realms
Tarsardar serve Azuth and Mystra, often grudgingly. They will obey the two gods and their Chosen, but they ignore their Magister and priests. Tarsardar also enjoy twisting Mystra's and Azuth's doctrines as much as they can get away with, but the gods take notice and, at times, punish these wayward servants. Tarsardar that misbehave so much as to change alignment often find themselves transformed into other creatures, including Eggs that Walk.

Apart from preferring "Wingless Wonder" for "Eggs that Walk" that loks fine to me.
 

freyar

Extradimensional Explorer
Aren't the Eggs that Walk the "transformed" Wingless Wonders? So shouldn't these be transformed into Eggs that Walk? Or am I confused about something?
 


Cleon

Legend
Aren't the Eggs that Walk the "transformed" Wingless Wonders? So shouldn't these be transformed into Eggs that Walk? Or am I confused about something?

They are called "transformed wonders" or "transformed wingless wonders" in the monster write-ups I found.

Plus, the writeups only used "walking egg", there weren't any examples of an "egg that walks". Also, the "walking egg" was a synonym for the wingless wonder, not a name that only applied to the "transformed walking wonder" as opposed to the "true walking wonder".
 


Cleon

Legend
Ahhh, sorry, "Walking Egg." But here, I thought Cleon suggested using "Walking Egg" for the transformed version.

No, I was suggesting we use different names for the "rod of wonder" version and the "force blast" version.

Maybe the ten-tentacled 90% Magic Resistance "wonderblast" 2d4 bite version can become an "Alkada, Wingless Wonder" (since it's the one with the rod of wonder power) and the eight-tentacled 44% Magic Resistance "forceburst" 4d4 bite version can become an "Alkada, Walking Egg" (you don't want to break that egg! It's always walking because it doesn't have a swim speed!).

I'd better copy the above over to the Wingless Wonder thread.
 

freyar

Extradimensional Explorer
For some reason, I keep thinking the transformed ones are the force blast ones, but that must just be in my head. ;)

Well, ok, let's just insert "Wingless Wonders" in the above Realms text.
 

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