As a player, I'd take that option. As a DM, I'd let my players take that option if they did all the extra rolling themselves.This thread is making me wonder how many people would like to roll randomly for other character creation features, though.
Like, you go to take the Commoner background and it gives you 3 skills on average, but you can roll 3d6 and divide by 3 for # of skills (rounding down as usual).
Or instead of giving a damage bonus at set levels, fighters roll a d20 every level and get +1 damage whenever they roll an 11 or higher.
(and everyone will).
What happens when the fighter rolls a 1 for his hit points?We always roll for stats and HPs.
What happens when the fighter rolls a 1 for his hit points?
Just curious.
In my 25 years of D&D I have never not seen a DM house-rule this to one degree or another.
What happens when the fighter rolls a 1 for his hit points?
Just curious.
In my 25 years of D&D I have never not seen a DM house-rule this to one degree or another.
Back in the old days? He got 1 for HPs.
More recently? HP "Advantage", aka, player rolls once, DM rolls once. Take whichever roll you want. If both roll a 1, you get a 1.
I hope to see both options available and the DM can choose which method he wants to go with.
Yes, character A sucks more than character B.
If people care about differentiating their characters, they'll do so with different creative conceptions, different races, different armor, different weapons, they'll play their characters differently.
If two people choose the same race, class, theme, background, armor, weapons, and play the same way, then 10 hp or 8 hp is not going to make them seriously different. They're still going to both be dwarven fighters in heavy armor with a long sword and shield.