Sanglorian
Adventurer
I know this sounds kinda petty, but I hope there is never again an OGL...maybe in 10 or so more years people will stop asking companies to give away there main sourcs of income...
Those of us who support open licensing don't believe that it gives away a company's main source of income. It doesn't seem to have given away Paizo's main source of income (or the incomes of the several other Pathfinder publishers who volunteer their content to be put on the Pathfinder SRD), or Green Ronin's (True20, Mutants & Masterminds), or Evil Hat Productions' (FATE), and I don't believe that it gave away Wizards' main source of income either (the 3E years were good years for Wizards).
2. The hard part: Provide a convincing business case for providing a new DDN OGL. Use hard facts, not vague generalizations such as "D&D is a creative game" or "The first OGL made 3.x a success" (correlation does not equal causation).
3. The really hard part: Post a draft OGL for DDN on these boards. The draft OGL has to protect WOTC's interests, or they won't - and shouldn't - use it. The draft OGL will have to include some constraints on use of WOTC material (even the 3.x OGL had constraints):
- No using DDN material to create competing rules/games that do not require use of WOTC DDN rulebooks and/or online offerings.
- No repackaging of the DDN rules to compete with WOTC rulebooks and/or online offerings.
- No using the DDN material to create electronic tools that compete with WOTC online offerings.
- Does encourage 3PP's to produce material other than the above.
2. What sort of hard evidence are you looking for? We don't have access to sales figures for D&D, either during the third or the fourth editions. We can point to dozens of successful companies that license their games, their software, their books, etc., under open licences. We can point to the extraordinary growth of the world's second-best selling or first-best selling RPG, Pathfinder, and the fact that Paizo is very generous with its open content. We can point to the boom during the d20 era. None of this is evidence of causation, but how could we—as consumers and commentators—prove a causal link?
3. I think your proposal for a new OGL begs the question. It assumes that it is in Wizards' best interests to create a locked-down public copyright licence rather than an open licence. I don't agree that your three criteria (no competing games, no repackaged rules, no competing electronic tools) are necessary—or even desirable—for Wizards' interests to be protected.
But I think we already have a public copyright licence that fits your requirements: the GSL. I just think that the GSL did not serve Wizards' interests as well as the OGL did.
That's a very... odd requirement, to say the least. The license the game is under has literally no effect on the quality of the game, or whether the first books are worth buying. No matter what the license is, the base product will be exactly the same.
That's like saying "I love the taste of M&M's, but I refuse to buy them because the company won't let other companies make and sell their own M&M's flavors."
I see it more as saying, 'I love Hyundai cars, but if they don't let other companies make wheels that fit my car, I won't buy a Hyundai.' Sure, my Hyundai will work after purchase, and maybe Hyundai's wheels will always be better than their competitors' wheels. Maybe I'll get a new car before I want new wheels. But if I'm going to invest a lot of money in a car/roleplaying game, I want the security of knowing that support material can be created by third parties.
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