Permanent Portable Magnificent Mansion?


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Warforged Scout

Small sized. Ceilings are now 3' high. Now how many can you pack in?

I would think about 12-16 per 10 foot cube. You could pack in 200 without much trouble. Higher level caster can also enlarge the mansion. A guerilla force of 200 warforged scouts could literally drop in on enemy territory if you cast feather fall on each one while flying overhead. Pack their bags with smoke sticks, thunderstones, lots of flammables, and they can create panic over a wide swath of territory...
 

Okay, let's just run the numbers. If you plan to pack them in "like sardines", leaving no aisles or walkways, and give each one a 3x3x3 cube...

3x3x3 = 27 cubic feet per soldier.

13 (caster level) x 3000 (3 ten by ten by ten cubes) = 39,000.

39,000 / 27 = 1,444.44444444

That's how many Warforged Scouts you can fit inside.

Now one could argue that, being small, they don't need a 3x3 footprint. 2.5x2.5 would do.

If that's the case then the figures are 2.5x2.5x3 = 18.75 cubic feet per soldier.

39,000 / 18.75 = 2080 soldiers in your mansion.
Samloyal said:
I would think about 12-16 per 10 foot cube. You could pack in 200 without much trouble. Higher level caster can also enlarge the mansion. A guerilla force of 200 warforged scouts could literally drop in on enemy territory if you cast feather fall on each one while flying overhead. Pack their bags with smoke sticks, thunderstones, lots of flammables, and they can create panic over a wide swath of territory...
Whether the number is 200 or 2000, I'd like to see the wizard that can cast that many Feather Fall spells that fast.

As a note: Rather than embedding the spell into the magic carpet, craft the entrance into a normal carpet you can lay on top of the regular one.

Now hang that one from the side of your carpet, so they can rush out paratrooper style.
 

Would the spell Genesis be of use? You could hire a wizard to cast it for you, which would cost 26,530 gp. Less if you could find some way to offset the XP cost. You could have it configured to your desired specs, then create a custom magic item to grant at-will access.
 

Would the spell Genesis be of use? You could hire a wizard to cast it for you, which would cost 26,530 gp. Less if you could find some way to offset the XP cost. You could have it configured to your desired specs, then create a custom magic item to grant at-will access.
It's the custom magic at-will item that's the trick. How does one make a portable portal/gate to your demiplane?
And as size goes for Genesis, you'd probably have more space with the Magnificent Mansion spell at first.
 

Hmm. A 17th level caster throwing Magnificent Mansion would get 51,000 cubic feet of space (3 10x10 cubes per caster level, or 3,000 cubic feet times 17 levels.)

A 180 foot diameter sphere, per Genesis, would have Pi x 90 x 90 x 90 cubic feet, or 2,290,221.0054 cubic feet. (Formula for volume of a sphere is Pi x R cubed)

Taken as square feet (presuming a 10 foot ceiling), the Magnificent Mansion would be 5,100 square feet.

Presuming the demi-plane was half full of solid matter, to provide a surface, Genesis would make a circular area of 25,446.9006 square feet.

The Genesis spell wouldn't arrange things as neatly or conveniently as the Mansion, but in terms of actual space it beats it hands down.
 

Hmm. A 17th level caster throwing Magnificent Mansion would get 51,000 cubic feet of space (3 10x10 cubes per caster level, or 3,000 cubic feet times 17 levels.)

A 180 foot diameter sphere, per Genesis, would have Pi x 90 x 90 x 90 cubic feet, or 2,290,221.0054 cubic feet. (Formula for volume of a sphere is Pi x R cubed)

Taken as square feet (presuming a 10 foot ceiling), the Magnificent Mansion would be 5,100 square feet.

Presuming the demi-plane was half full of solid matter, to provide a surface, Genesis would make a circular area of 25,446.9006 square feet.

The Genesis spell wouldn't arrange things as neatly or conveniently as the Mansion, but in terms of actual space it beats it hands down.

Thanks for running the numbers, Greenfield. But actually, the radius is 180 feet. :) So the final number for volume would be 8 times bigger, if I'm remembering my math correctly (2*2*2 = 8). I think this makes the area about four times bigger, which is even MORE ridiculously large for the intended purpose.

RUMBLETiGER, the item would be tricky, I agree. But consider that even an at-will plane shift item would cost at a minimum 90,000 gp (5th level spell X 9th level caster X 2,000 gp) or 180,000 gp for a wondrous item that takes up no body slot. That's a lot of gold, but in this case, you're not interested in making an item that allows the freedom of plane shifting to ANY plane - you just want to be able to go to one specific plane. The DM would have to make a ruling, but if it were my game, that limitation would reduce the price by at least half, maybe more. Add in the limitation that when you use this device to leave the plane, you return to the spot you left, and it's not completely unreasonable to reduce the cost further.

The limitations would mean that you couldn't always effectively run away from an encounter by retreating to your plane, since your enemies could rally their forces and just wait you out. Granted, you could spend a LOT of time in your plane should you so choose, but your enemies might scry you and plane shift after you if they have that level of resources.

This whole conversation now has me thinking of starting a business for a high-level wizard/real estate agent, where he sells private demiplanes instead of private islands. :)
 

You're right, I misread the area of the spell.

180 x 180 x 180 x 3.1415926 = 18,321,752.88 cubic feet. Yeah, about 8 times bigger.

Area would be 101,787.60024, twenty times larger than the Mansion spell.

Of course, it's a lifeless place, and it takes a week to cast and six months or so (180 days) to completely form. so you could spend a lot of years building up the inventory for that business you suggest. :)
 


The limitations would mean that you couldn't always effectively run away from an encounter by retreating to your plane, since your enemies could rally their forces and just wait you out. Granted, you could spend a LOT of time in your plane should you so choose, but your enemies might scry you and plane shift after you if they have that level of resources.

This whole conversation now has me thinking of starting a business for a high-level wizard/real estate agent, where he sells private demiplanes instead of private islands. :)

Do not forget, a demiplane can be given any set of features you like. You can even change the laws of physics and magic. You could make a plane where all native matter is a type of your liking, say Guinness, or chocolate. You could make a plane where anyone spends time there turns into a clone of Sophia Vergara. Or plane where only true name magic will function. Making a demiplane is the ultimate act of not just creation but of creativity...
 

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