I think we also need to appreciate that it is the probability factors they are de-scaling. We all saw it in 3ed and 4e that constant growth in probability numbers creates all sorts of gameplay issues. Meanwhile damage and HP ARE going to scale, because they arent prone to the same issues.
I have seen hints of this issue all the way back to 2e (though I wont say I properly understood the issue back then, its taken decades to understand this) and I for one am stoked that the designers have made this recognition. IMHO simply the best decision in D&D evolution they have made to date.
I have seen hints of this issue all the way back to 2e (though I wont say I properly understood the issue back then, its taken decades to understand this) and I for one am stoked that the designers have made this recognition. IMHO simply the best decision in D&D evolution they have made to date.