Plane Sailing
Astral Admin - Mwahahaha!
Be that as it may, Gygax is on record (in an early issue of Dragon magazine) as saying that he wishes he hadn't put it in the game, and later wished that he had saved it for the later Oriental Adventures book.
I am in agreement with him. I do not care about the monk's long history with the game. It hasn't ever fit in, and it never will. Removal of the default, vaguely Euro-Medieval/Renaissance feel from the cultural assumptions of the core game will result in something that loses that classic D&D feel that they're trying to recapture.
The inclusion of the monk was a mistake, and it's one I'd like to see corrected in this edition, though I doubt it will due to the horrid class's regrettable and deplorable popularity.
Considering that it is very easy for a DM to say 'only these classes in this campaign', and the class rarity scheme which is being discussed will help reinforce the DM's ability to say this, I find it hard to understand your position.
Because YOU don't like monks, you want nobody to have them in the rules? Rather than accept that putting them in the rules allows people who love them (or having existing PCs they want to convert) to use them, while in no way impacting people who don't think they fit to not allow them in their games?
Is that really what you are trying to say here?