Ya know, I read an excellent Cracked.com article today.
6 Moments That Make Video Games Worth It | Cracked.com
I even wonder, now that I think of it, if I was partly inspired by that article in regards to this thread.
Most specifically, I call attention to:
Reason #3 (The first time you see an awe inspiring enemy) and #4 (the first time you see the universe running without you).
Go read it! It's a great article.
Seriously!
I'll wait.
Back?
The point I'm making is: while the other four reasons in that article are either shared with videogames or unique to videogames (I don't know anyone who has a que-ed up soundtrack tone for healing potions for example...though I do use music in my RPGS). Reasons 3 and 4 have their roots in RPGs.
For reason 3, it's the exciting BBEG who is truly a challenge, an exciting one, and more than just "difficult", it's imposing/threatening/horrific. For a long time a BBEG in video games might be "hard" or in movies might be "big", but rarely did they have the mystique that they do in rpgs. There is no video game from the 80s or most of the 90s who I can equate to encountering the Tarrasque for the first time. My emotions were never similar in video games to rpgs at that point. Video games have gotten better in that regard, but have not caught RPGs yet, IMO. As the author writes (paraphrased)...sure it's scary in movies, but in video games (and in rpgs) YOU HAVE TO KILL IT.
For reason 4, well, that's the primary one I'm discussing in this thread. The "reality" of the enemy is beyond "they pop into existence for the player to deal with and pop out when killed". I can't possibly express it better than the writer in the article did. Go read it. Really! When NPC fights NPC...it makes the world more vibrant.
I'm saying here, to make it explicit: sure RPGs have learned some excellent stuff from video games...but here....here video games are learning from RPGS...the real "meaning" of world interaction. They're learning to play with human emotion and story in a way that they've never been successful with until recently...but that RPGS have not only been successful with, have focuse upon and mastered. Let them (RPGS) not forget what they've mastered so much that others wish to borrow/learn from them.