Campbell
Relaxed Intensity
But what if you can't build the game you want without splats? If the core is too basic, you end up with not enough info/features for the majority of your market. That also bridges in to the discussion of how big the first book should be, etc. but say you want an alternate HP system that's not in the first book but there are half a dozen spread throughout later books? So you're only okay with the first but not veryhappy with it, the fourth looks much better and a year later the sixth nails it for you? Either you never look at the later ones and are never satisfied with the way it works (which is bad for the game overall) or you end up on a treadmill you don't want.
This is an issue I see with a too-modular approach.
Yeah. I don't want 2e - Player's Option Part II.
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