pogre
Legend
Mearls has stated that he has gotten the message from a lot of folks that they want the fighter to have more options. I respect that opinion and reflection, but I disagree.
Almost every table I have run has a casual or new player. They want action! They want to be involved in the game quickly. I think a simple fighter, as presented in the playtest, fits the bill quite nicely for these folks. Sorcerer kind of did these same folks back in the 3e days.
One of the possible flaws of an open playtest like this is it necessarily caters to those who are most heavily invested in the rules. Folks who really love digging into the rules and making great characters. It does not cater to those who just want to play right now without deciding what is the best option [spell, maneuver, skill, trick, etc.] for their character.
I don't think this is an either/or situation: Surely there is room in the game for a simple fighter class and a more complicated melee class.
I hope the new rules has a class for these folks. They're not going to complain if it doesn't. They just won't play it.
Almost every table I have run has a casual or new player. They want action! They want to be involved in the game quickly. I think a simple fighter, as presented in the playtest, fits the bill quite nicely for these folks. Sorcerer kind of did these same folks back in the 3e days.
One of the possible flaws of an open playtest like this is it necessarily caters to those who are most heavily invested in the rules. Folks who really love digging into the rules and making great characters. It does not cater to those who just want to play right now without deciding what is the best option [spell, maneuver, skill, trick, etc.] for their character.
I don't think this is an either/or situation: Surely there is room in the game for a simple fighter class and a more complicated melee class.
I hope the new rules has a class for these folks. They're not going to complain if it doesn't. They just won't play it.