A
amerigoV
Guest
Then set up a real money auction house and allow players to buy gold with dollars/euro
We don't need the Greeks to ruin D&D economies as well as real ones...
Then set up a real money auction house and allow players to buy gold with dollars/euro
Mearls said in the recent Reddit "ask me anything" thread that they're looking into how to "flatten player wealth," so I would expect that to include not having item prices skyrocket with each additional level.
Haha yes, expect all of those optional modules they keep talking about to cost $5.99 each.Hopefully they mean to flatten character wealth? Or was it a Freudian slip by WotC design team? ;p
Like the explanation of hitpoints in 1e, this isn't actually why it is like it is; it's a justification made up afterwards. The reason for the gold standard in D&D is so high level treasure hoards are huge.IIRC, the 1e AD&D PHB goes to some length to describe why gold is the standard - the adventurers find themselves in the fantasy world equivalent of a gold rush town, where adventurers saturate the economy, and certain goods see ridiculous inflation.
Since then, the explanation seems to have gone away, but the standard has remained and spread through many, many other games. I mean, is it really so broken that this common language should be lost?
Personally, I don't really care either way and would be willing to live with it if it meant new players better understood.