No.
It seems to be turning out exactly as 4E did as a "only combat matters" edition where everything revolves around combat. The few breadcrumbs thrown to non combat look nice on paper when coming from 4E, but they are only fixing what they broke before and are not actually improving things when you look back through the editions. Also, those breadcrumbs look like cheap addons they slapped onto the combat engine to silence the RP crowd and not like something which was included from the beginning.
It seems that this edition will be even more "streamlined" and verisimilitude gets replaced with more gamiest nonsense because players can't be bothered to remember rules or DMs to run a world which doesn't freeze as soon as the PCs enter a dungeon.
I do not care if the game fits into a mythical definition of what "D&D" has to be, I want an interesting RPG. But what I see so far is only a board game.
I was pretty happy with the way 5e was shaping up based on the initial offering of the play test, but that was back when I assumed the material we were presented was the most conservative version of the game we would see and that the game's audience as a whole would be willing to compromise to an extent where we might actually be able to sit at the same game tables again.
What I've seen from WotC and the community since feedback has started to come in shows a lack of willingness to embrace elements of the game that might bring us back together. What I'm seeing is a preference towards ghettoizing elements of the community that prefer elements of 4e towards optional rules without providing them additional value. I'll be sticking around for at least one more iteration of the play test rules, but if I don't see some legitimate give and take I'll probably write off the next edition and look more towards games that allow the sort of narrative play I prefer like 4e, FATE, FantasyCraft, RuneQuest with the right dials, Burning Wheel, etc. I'm not on board for the second coming of 3e.
Wow.
One player dislikes 5E because it is too like 4E. Evidently 5E has too much of 4E "gamist" play . . .
The other player dislikes 5E because it is too like 3E. Evidently 5E goes too far in reversion to 3E.
What, exactly, am I seeing here? Edition wars moving to the trenches, with 5E as No Man's Land?
AFAICS in terms of edition mix the weighting, if anything, is being set very much in the middle for the playtest. Now, that does include stuff I'm not too keen on (e.g. Vancian spells), but I have to admit those things represent the over-all weight and feel of all versions of D&D. I've pretty much played them all (in over 30 years).
So, even though I'm unconvinced by the playtest material, I do think the design team have done a good job finding a workable mix in the core rules between versions.