What, exactly, am I seeing here?
The reason why WotCs plan (if it is not just marketing) to unite all D&D players won't work.
What, exactly, am I seeing here?
I'm wondering if by "narrative" you mean the same as what Campbell means by "narrative".
Here's an earlier post by Campbell that captures my own experience with 4e:
I think the comment about the need, if 4e is to work, for the participatns to remain focused on the fiction while they are engaging the combat mechanics, is correct. I think that many aspects of the game are designed to support this - both mechanical aspects, and story elements. But the support and integration is not as tight as, say, Burning Wheel (which is otherwise somewhat similar in linking narrativist play to mechanically intricate subsystems).
One feature of 4e that distinguishes it, I think, from 3E is that if you don't remainn focused on the underlying fiction, the combat resolution mechanics won't give you much of an alternative default fiction. This is because of their well-known non-simulationist character (eg encounter powers, scaling DCs etc). In my view, this is why, for those groups who aren't interested in or don't maintain that focus on the underlying fiction, the game plays (as it is often put) "like a board game". Whereas in 3E, even if you don't care about the stakes of what is going on in the fiction, the more-or-less simulationist mechanics themselves still deliver some sort of surface-level fiction about who went where and tried what and stabbed whom.
This sums up my experience at the moment as well.4e is my favorite edition. Does it do everything right? No. Could it use improvement? Absolutely. Is 5e providing that improvement? No. So, no, I'm not happy with the direction of 5e *at the moment*. Could this change as more plans and material are revealed, maybe, but looking at their design goals, I am doubtful.
1) DDM is a derivative of D&D. First of 3E, then later of 4E.
2) As I said, there are plenty of threads about this stuff back in 2008. Go find those, find out about how these comments are denigrating, find out about how putting "IMO" on a statement does not make it less insulting, find out about how "it's not D&D" doesn't really mean anything, and then come back. We'll all be better off for it.
My feeling is that different people are responding to different features of 4e and of the playtest.Wow.
One player dislikes 5E because it is too like 4E. Evidently 5E has too much of 4E "gamist" play . . .
The other player dislikes 5E because it is too like 3E. Evidently 5E goes too far in reversion to 3E.
What, exactly, am I seeing here? Edition wars moving to the trenches, with 5E as No Man's Land?
I think 4e is "weird" - noticeably different - compared to older versions of D&D. And I don't think it's just the emphasis on tactical combat - it's the way those mechanics work, and are so overt, and are expected to be taken up by the players in a blatant, even flagrant, fashion.My hope is that it will correct the caster vs. Fighter imbalance too readily apparent in 3e, and that it will avoid being as...weird...as 4e.
I don't know how many people look at 4e in the way I described. I know that Campbell and I aren't the only ones on ENworld.Interesting. I'd never looked at 4E in that light. I don't know that I fully agree, but I can see where you guys are coming from.
1) The instructions for the revised DDM rules disagree with you. The design credits include "Based on the Original Game Design By" and "on the D&D 4th Edition Game Design By" lines, and then says "Based on the 4th Edition of the Dungeons & Dragons roleplaying game and inspired by earlier editions of the D&D RPG1) More like DDM was a derivative of 3rd Ed, and 4th Ed a derivative of DDM.
2) I'm already better off (now who's being "insulting", come on, let's not get hypocritical) for realising what I said above; and 2008 happened for a reason, I even started the 4th Ed Avengers.
1) More like DDM was a derivative of 3rd Ed, and 4th Ed a derivative of DDM.