I'd like spells to do damage and the effect is applied if the victim is reduced to zero hp. Say you cast
blindness on an opponent for 1d10 damage. If the victim is reduced to zero hp the opponent is defeated and blind. If the victim still has hp left the opponent is not worse for wear. Yup. The same principles as goes for melee. A long sword is just a
bleed spell that does 1d8 damage 5" away.
I've had it with these abstract hit points (that can't be trusted).
Why?! you ask. For the role-play, I say. There is no time playing out a condition in combat. Leave it until later. "Smeg! I got nailed with this spider web and at zero hit points I guess I'm stuck to this wall."