Pickles JG
First Post
I'd rather they just do with with Charm and Sleep what they want to do with Fireball and Lightning Bolt... make you use a higher spell slot to have more effect.
So keep Sleep as-is where you need to start with 10 or less HP to have it work as a 1st level spell (creatures with more HP can still have the slow effect)... but to have it work on creatures who start with 20 HP, you need to prepare it in a 2nd level slot. Or 30 HP with a 3rd level slot, and so on. So no more knocking creatures below the threshold for the spell to now work... it only works to full effect on those whose total HP are less that what the spell says, depending on the slot you prepared it at.
I like this
Herremann the Wise;5950225]This was not as much of an issue for our group but perhaps rather than a hard threshold [10hp], you could have a randomly determined threshold [3d6hp] for a little more excitement and less meta-combo.
And this.
We had the problem that we were fighting Hobgoblins who we quickly figured out all had 11 hp making the spell pretty much useless. But with one fewer HP it's a mass death spell.* I am not sure that one roll for effected HP is a good idea probably it needs to be by target which might make it too much admin.
*except when I DM monsters wake up their allies. It seems to me the reason Sleep was so massively nerfed going from 3.0 to 3.5 was because this was not happening. It's the sort of table variation I very much dislike & IMO arises from wooly spell descriptions.