nightspaladin
Explorer
This whole conversation is a good example of how why something like Vitality and Wounds should be an option in all editions. If you have a definitive view of luck versus real damage, a system like that breaks down the option to it's purest level. It allows fast healing for continued play(something that 4e did well) without breaking the verisimilitude of taking real injury and having consequences for getting hurt (something 4e was horrible at).
Also a system like that allows you to deal with stuff like slitting throats and critical hits, without having to bleed through rounds of you slashing the fighters throat over and over again to get through his "luck/endurance shield".
Also a system like that allows you to deal with stuff like slitting throats and critical hits, without having to bleed through rounds of you slashing the fighters throat over and over again to get through his "luck/endurance shield".