Hussar
Legend
Added a bit later.
I'd point out that you can certainly up the healing rates in 3e without making huge problems. In fact, I found it improved my game considerably when we added in healing wands. Pacing increased considerably for us. So much so, that for any 3e campaign I would have run afterwards, I would have made full healing standard and likely made full healing after every encounter standard.
And, really, that wouldn't break the game in any meaningful way. It is a fairly easy tweak that improves the game for me.
Note, the entire above is solely for me, not for anyone else. My point is, it's not exactly difficult to "adjust the slider" to get what you want. For me, tracking HP and healing is not something I enjoy. I don't. I like the resource management mini-game, but, not this particular subset of it. So, I dump it. And, in either 3e or 4e, it works for me. I can't speak to earlier editions because I never tried it there.
So, yeah, sliders and dials are what is needed here. Of course, now critics can truly point to something and say, "That's so videogamey". After all, what's more video gamey than a slider to adjust difficulty?
I'd point out that you can certainly up the healing rates in 3e without making huge problems. In fact, I found it improved my game considerably when we added in healing wands. Pacing increased considerably for us. So much so, that for any 3e campaign I would have run afterwards, I would have made full healing standard and likely made full healing after every encounter standard.
And, really, that wouldn't break the game in any meaningful way. It is a fairly easy tweak that improves the game for me.
Note, the entire above is solely for me, not for anyone else. My point is, it's not exactly difficult to "adjust the slider" to get what you want. For me, tracking HP and healing is not something I enjoy. I don't. I like the resource management mini-game, but, not this particular subset of it. So, I dump it. And, in either 3e or 4e, it works for me. I can't speak to earlier editions because I never tried it there.
So, yeah, sliders and dials are what is needed here. Of course, now critics can truly point to something and say, "That's so videogamey". After all, what's more video gamey than a slider to adjust difficulty?