Ruin Explorer
Legend
I don't think that's quite true, because you're not just looking at D&D's resolution, where you could kinda make that argument, you're attempting to compare system-on-system, and when you do that, you do need to look a bit deeper to determine how resolution works.Ostensibly any of those modifiers would apply to any sequence, so it is a wash. That's why I did not bring it up. It isn't "misleading" it is irrelevent to the question asked.
Like, in both systems, you could have Advantage/Disadvantage, but only in D&D 5E do you have this bizarre extraneous rules element of "cover", which seems frankly like an alien artefact in the middle of 5E's otherwise-reliable systems. Cover is absolutely not a modifier that could apply to any resolution in D&D. It applies solely to ranged attacks, and it makes them more complicated and mechanically different to other attacks, for no apparent reason or real gain that I can figure - maybe it's a clumsy attempt to balance them, but if so it clearly fails. I tend to think Cover penalties (some of the only straight-up fixed numerical bonuses and penalties you can find in D&D 5E) are a just a Sacred Cow.