JamesonCourage, you basically said what I would have, but to amplify & clarify:
The campaign in question was a Supers 1900 game in a Wellsian/Verneian world- cribbed largely from Space:1889- where communication was really no faster than what mages can muster in a typical D&D setting...which is where I developed the technique.
The only difference between what I did in that game and my D&D campaigns is that I formatted the memo like a 1900s broadsheet and posted a physical copy on the host's corkboard.
So, more like comparing Fujis and Golden Delicious...
It would also depend on what is in the caves, why it was taking so long and the actual topography of the caves.
If they took a long time and there were multiple ways of ingress/egress- as you find in many cave systems- they may just launch counter strikes at their tormentor's base of operations.
A less sentient foe may abandon their cave and go rampaging across the countryside looking for a more suitable nest...
At no time did we retreat out of a need to replenish anything, or even for healing- we had 2 clerics in the party- our PCs just had better things to do besides hunt brigands all the time...so they thought.
His point was "the world keeps moving", which would be even more emphasized in a fantasy game, where travel times are longer and communication slower.
The campaign in question was a Supers 1900 game in a Wellsian/Verneian world- cribbed largely from Space:1889- where communication was really no faster than what mages can muster in a typical D&D setting...which is where I developed the technique.
The only difference between what I did in that game and my D&D campaigns is that I formatted the memo like a 1900s broadsheet and posted a physical copy on the host's corkboard.
So, more like comparing Fujis and Golden Delicious...
This is going to depend on how they react, then. Do they wait in their rooms? Team up? Flee? Barricade? Set traps? Fight one another? Surrender? Depending on how long it takes you (3 days or 12 days), they have a lot of time to act. And they certainly would in a game I ran.
It would also depend on what is in the caves, why it was taking so long and the actual topography of the caves.
If they took a long time and there were multiple ways of ingress/egress- as you find in many cave systems- they may just launch counter strikes at their tormentor's base of operations.
A less sentient foe may abandon their cave and go rampaging across the countryside looking for a more suitable nest...
Instead of just staying in the mountains and clearing brigands until they were gone, other PC goals were worked towards in addition in little side quests- one Cleric worked on gaining converts, the rogue went looking for ingredients for a poison he wanted, etc.He said as much in the post your quoted: "No 15MWD, just taking our sweet time." I guess they just weren't in a hurry, or were engaging in other things (gathering food? exploring? a laid back group RP-wise? I don't know). As always, play what you like![]()
At no time did we retreat out of a need to replenish anything, or even for healing- we had 2 clerics in the party- our PCs just had better things to do besides hunt brigands all the time...so they thought.
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