pemerton said:
It's fairly straightforward to run a below-EL encounter in 4e in which controllers don't dominate - many minions attacking from different positions, or multiple below-par standards, or some combination of the above. I certainly don't need to run the equivalent of 4 EPL encounters to make intraparty balance work - I know this from experience.
You're being a bit overly-specific. My example was meant to show that 5e won't necessarily be any more strict about what you MUST include in a day than 4e was.
If you skew the inputs, your outputs will be skewed. If you use a preponderance of minions, your controllers will feel mightier and your strikers and defenders will feel weaker. If you use a lot of brutes and artillery, your leaders and defenders might shine. With solos, strikers and defenders work their magic. If you have only one encounter in any given day, that day, the Daily abilities might dominate. If you always have 3+ encounters on each day, At-Wills and Encounters get better.If you use a variety, over time, it's not a significant deal: everyone does their thing and no one feels left out. If you run a game wherein your only encounters are ever solos, that's going to skew things.
There's no game system in existence wherein variety is a possibility that does not have this skew. If you take a game capable of modeling a lancing competition between knights and also picking pockets, and then arrange your game so that most of the time is spent picking pockets, those who invested in mounted combat are not going to contribute as much. And vice-versa. In order to run this hypothetical game of Soldiers & Skullduggery in a "balanced" way, you'll need to include a variety: picking pockets AND mounted combat!
That's not a strict rule. It's a guideline for balance. It could be a strict rule (YOU MUST ALTERNATE YOUR SOLDIERS WITH YOUR SKULLDUGGERY EVERY HALF HOUR OF GAME PLAY), but I think most folks would rather rightly balk at such a thing.
pemerton said:
Exactly what I've just described - namely, the ability to run encounters of varied strengths and at varied numbers and intervals without destabilising intraparty balance. Which is a consequence of some prominent mechanical features of 4e - the relatively reduced significance of daily compared to encounter and at-will powers; the fact that you start each encounter at max hp regardless of whether you have 1 or 10 healing surges remaining; the fact that all pre-Essentials classes have the same nova potential.
Let us not mistake a guideline for an absolute and then get all Chicken Little, here. You've got the 5e rules in front of you right now, with all their apparently game-breaking Vancian magic, right? Does anything on that page limit your ability to run encounters of varied strengths at varied numbers and intervals? Or has my experience with different monsters, different response rates, different caves, etc. anomalous? Is my reading of the part where they leave the encounter rates up to DM judgement misaligned?
Or, quite possibly, is it actually not as disastrous as it is being made out to be, here?