I like the idea of the mechanic but I would prefer the extra dice be based on the weapon being used like 4e's [W] mechanic.
I like the idea of the mechanic but I would prefer the extra dice be based on the weapon being used like 4e's [W] mechanic.
Reinforces my idea that game design is 80% psychology.![]()
Mengu said:The dice pool is simply an arbitrary game mechanic that could be flavored as force points, arcane focus, primal fury, martial cunning, or whatever else you want to flavor it as.
It's a good mechanic, I like it, I hope they use it, but it doesn't scream "Fighter" to me. I just see it as a generic mechanic that could enhance game play for any character.
The problem with basing it on weapon is that it leads to weapons having an even more advantage mechanically. That seems to end up with everyone using a certain weapon so as not to be at a larger mechanical disadvantage. By leaving it tied to the fighter class, they can choose a weapon that fits their character at less chance of that choice being a significant disadvantage.
The problem with basing it on weapon is that it leads to weapons having an even more advantage mechanically. That seems to end up with everyone using a certain weapon so as not to be at a larger mechanical disadvantage. By leaving it tied to the fighter class, they can choose a weapon that fits their character at less chance of that choice being a significant disadvantage.
While I'm a big fan of 4e's [W] mechanic, wouldn't that make high damage weapons way too powerful? Making the greatsword super accurate and pretty much work as shield?
I want larger wepons to have an advantage over small ones. A great sword should have a significant damage advantage over a longsword since a longsword allows the use of a shield.
What in my post implies great swords would be super accurate and work as shields?
I want larger wepons to have an advantage over small ones. A great sword should have a significant damage advantage over a longsword since a longsword allows the use of a shield.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.