Ahnehnois
First Post
I answered the first one, as did most, and the ones about optional rules and DM modification.
To me, a style is an aspect of the group, not the individual. Thus, I didn't think the one about others at the same table made sense. If everyone isn't on the same page, the game is not going well.
I also don't particularly see the "encouraged/discouraged" angle. To me, a game system is a set of tools, one that should be neutral as to what style is supported.
I don't care at all about the RAW since I always houserule every system I run, usually extensively.
Which means that the system needs to present plenty of options and be highly transparent and easy to houserule. (I think "transparency" is an important idea; the sense that someone who reads the books understands what the basis for each rules element is: why one ability deals more damage than the other, or why a particular monster has the hit point value that it does, etc.).
3e, 2e, the other OGL systems, and a variety of other games work for me by these criteria.
There are really very few rpg systems that don't.
To me, a style is an aspect of the group, not the individual. Thus, I didn't think the one about others at the same table made sense. If everyone isn't on the same page, the game is not going well.
I also don't particularly see the "encouraged/discouraged" angle. To me, a game system is a set of tools, one that should be neutral as to what style is supported.
I don't care at all about the RAW since I always houserule every system I run, usually extensively.
Which means that the system needs to present plenty of options and be highly transparent and easy to houserule. (I think "transparency" is an important idea; the sense that someone who reads the books understands what the basis for each rules element is: why one ability deals more damage than the other, or why a particular monster has the hit point value that it does, etc.).
3e, 2e, the other OGL systems, and a variety of other games work for me by these criteria.
There are really very few rpg systems that don't.