ExploderWizard
Hero
Support for a playstyle means that using a given system and running adventures with it requires less work than using a different system as a base.
...I want it to support scene/encounter-based play with strong dramatic pacing that doesn't require GM force to achieve.
Indeed. While I could run AD&D again, or some DDN variation thereof, it wouldn't scratch the itch(es) I have now, and there would thus be little reason to switch to a DDN that was designed that way, even if it grafted on a few '4e-isms' or whatever. I'm not even exactly sure it would be worth spending a bunch of money on it even if that WAS exactly what I wanted if I can run that sort of game with all the 1e and 2e books I have (and heck, my FLGS has a rather complete set of mint 2e books that have been literally sitting on their shelf since the late 90's, brand new stock never sold if I need to pick up something I'm missing).The rules will discourage certain play styles. This is unavoidable. It is why there are different game systems. If one doesn't suit you, you play another. If you like to change things up, you play different games. I would hope D&D rules would provide me with a style I might enjoy. But that is doubtful at this point, as my play style tastes have changed over the years, and D&D wants to go back to styles I no longer enjoy.
That is a murky question, and a potentially fascinating topic.I answered something, but - what is a play style actually? We throw this word around so much, but it seems something very nebelous and ill-defined. Maybe that's actually enough, because play styles are varied much, but what really define a play style? What are the elements? Is the term really that useful?
The game works smoothly when I play it in my prefered style.
Others can play in their styles at the same table without getting in the way of my style.
The game mechanically rewards my play style.
The game mechanically discourages play styles I dislike.
Playing the game by the rules-as-written naturally leads to playing it in the style I prefer.
Optional rules allow me, as a player, to customize it to better fit the style in which I play.
Optional rules allow me, as a DM, to customize it to encourage the style I prefer my players to use.
The system is rules-light enough for me, as a DM, to impose a style upon it by adding and modifying rules on the fly.
The system is open to modification, by the DM, to support a style in one or more of the above ways.
Whatever it means to you is fine. Even if it's just 'how you like to play.'I'm not sure what "play style" means in this context..