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Social ranks and pseudo-medieval fantasy worlds

Jon_Dahl

First Post
Recently I've tried to incorporate a system of social ranks into my Greyhawk campaign. I want to establish a ranking between different social classes so that my players know what the pecking order is. If a merchant and a craftsman have a word against word situation, which one is right by default? A famous knight, the captain of the city guard and the most famous sage in all the kingdoms have been invited to the king's wedding but who gets the best seat? Having some kind of ranking would help in determining such things.

It's not very though. I don't know how to rank sheriffs. And what about freely roaming unattached paladins? What about people that belong to different classes simultaneously? What is the status of the king's personal bodyguard (think of Varangian Guard), is he/she just "professional soldier" too? I don't even understand all the terms. Please see the attachment. What is the difference between a masterless man and a freeman? And what is a freelord? I think if I want to determine the social ranks I need to understand all the aspect of medieval society a little bit better.

Without being too specific, I'd like to hear your opinion on how should a GM/DM reflect social rankings and castes in his/her campaign.

About the attachment: "Adventurers" is my addition. I find this from an old Greyhawk PDF (the name escapes me).
 

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In a democratic society determining this might be difficult, however in a feudal setting, there are distinct class differences. For example a knight, though probably low on rank among the noble class, is a noble just the same and any diplomatic confrontation between a noble and a commoner - there is no issue, the commoner is always 'wrong'.

Though it might be more difficult to discern the difference between a merchant and craftsmen, although many merchants could be merchant princes, making them practically nobility.

It depends on your culture. In my setting, Kaidan, which reflects Japanese aspect is heavily dependant on the social caste system which defines everything. In Kaidan, a merchant is lower in status than any craftsman or farmer. While a merchant is probably wealthier, a merchant in a Japanese feudal economy does not produce anything, just profits as a middle man, so in Japanese ideology, the merchant is of the lowest class. A merchant will always loose a conflict with a craftsman.

And when you say more than one class, you mean, player class, right? Because nobody is in 2 social classes, even if you were born to one, if you've been elevated or lowered - whatever class you're a member of, you cannot be a member of another social class.
 

What is the status of the king's personal bodyguard (think of Varangian Guard), is he/she just "professional soldier" too?
He's a hired mercenary. A prestigious hired mercenary, but still a mercenary.

What is the difference between a masterless man and a freeman?
My reading is that a masterless man is one who "ought" to have a master, but doesn't. A serf evicted from his lord's land, for instance. He could apply to be taken in elsewhere, but he couldn't own land.

And what is a freelord?
I'd say someone who styles themself a lord and has a holding, but does not owe allegiance to any nation or king, or within a nation, the lord of a palatinate or county palatine.

I think if I want to determine the social ranks I need to understand all the aspect of medieval society a little bit better.
Gygax did conflate a lot of medieval society together. Not every country needs or uses every rank.
 

For my Bronze Age setting, I keep things pretty simple:

There is high class, which are all nobles, patricians, or politicans, regardless of their actual legal status.
Below them are the citizens, which have full rights but no special previleges.
Then there are free people without citizenship that still made a reasonably good life for themselves.
At at last the low class, which is all the poor who don't own any land or business but have to work for tiny wages or are slaves.

In addition, there are also outcasts and ascetics, who don't have any place in the order of society. In the case of outcasts, they don't have any rights and exist outside the laws, and ascetics can move through all parts of society without loosing acceptance among the other classes. They can help the poor and will still recieve welcome as honored guests in palaces.
 

Without being too specific, I'd like to hear your opinion on how should a GM/DM reflect social rankings and castes in his/her campaign.
My opinion is that he should do it by handwaving what makes sense at the time.

What do you mean by medieval society? Which medieval society? At what time period? Early medieval Anglo-Saxon invasion of Britain? High medieval France? The Crusader states? The Moorish caliphate? The Kipchak Khaganate? Amongst the vikings? Amongst the Byzantines? Amongst the Sassanians? Amongst the Franks? The Normans? Amongst the Grand Princes of Moscow before the establishment of the Tsardom? Along the Silk Road states of East central Asia? During the 100 years war, when peasants could amass vast wealth by pillaging France, and the king found himself at the mercy of his nobles?

Your specification is too broad. And, in addition, I think you want there to be much harder and faster rules than there actually where. The medieval European world never had a caste system. Classes were fairly broad (peasants, nobles, clergy) and more fluid than a lot of people give them credit for. Not only could people move from class to class moreso than a lot of people think, but subclasses rose and fell as societal factors allowed with great frequency.

I don't think Gygax, or anyone else, when they came up with those labels, ever meant them to be more than a fairly handwavey guideline for GMs to use as they saw fit.
 

Social Classes in my Greyhawk campaign

From discussions here on this topic, this is what I've come up with for my 3.5e Greyhawk campaign. Fairly simple and comprehensive, I think. I'd hand wave details like whether a bishop outranks a baron or not . . . I'm not sure there's even an "official" answer to that.

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The socioeconomic classes in Bissel are similar to those in Furyondy-Veluna and Keoland, as all these lands are feudal monarchies. Serfdom ended in Furyondy-Veluna when Old Ferrond declared itself free of the Great Kingdom in 254 CY, and it was never codified in Keoland, or indeed Bissel. Nevertheless, economic differences among the common people of Bissel can still be stark. Below the Baronets, classes can be roughly understood as follows:


Destitute (Underclass): The destitute have no steady source of funds, and either no living space or a makeshift squatter’s lean to. Typically they what meager possessions they have everywhere they go. They eat poor quality food, mainly scavenged from settlements and stolen from farms and gardens. They wear all the clothes they own, typically a worn peasant’s outfit.

The destitute are typically vagabonds, drifters, criminals, outcasts, or refugees. They are relatively rare in Bissel. Half-orcs are assumed to be of this class, and often are. (In game term, most people in this social class are use the Commoner NPC class.)


Cottager or Laborer (Lower Working Class): Basic peasant subsistence is 1 sp/day, or 3 gp/month. That's what an unskilled laborer is paid if there is plenty of surplus labor. It's enough to keep an active human male from starvation. It's also the cost of a maidservant in at a castle – she’s not really paid much, maybe an occasional sp at holiday time, but feeding her & keeping her supplied with clean linens and so on adds up.

This class works for others for wages/subsistence as a hired hand. Farm hands, shepherds who tend flocks owned by someone else, dockworkers, freight handlers, day laborers, and ditch diggers typify this class. They do not own or hold rights to any land of their own. They typically wear a peasant’s outfit (and own two), and can rarely afford to eat meat.

In the country, a cottager would, of course, live in a small cottage, usually provided by their employer.

In a city, where the economy is more cash-based and employment may be more informal, a laborer might sleep in a ragged blanket on a dry(ish) reed-covered stone or packed earth floor, shared with 30 other men, for 1 cp/day, eating food from the market with plenty of hot broth and porridge for 5 cp/day. If there’s steady work, that leaves 4 cp/day for patching clothes and drinking plenty of weak beer at 2 cp/gallon. If there’s no regular work, their meager savings can go fast, with hunger or beggary beckoning. (In game terms, typically Commoners.)


Crofter, Sharecropper, or Tradesman (Middle Working Class): A farmer in this class might be a crofter, who owns a poorly developed farm on the frontier or a poor quality farm on marginal land, or a sharecropper, who owns very little land – perhaps just a house and a garden – and rents the rest of their land with a share of the crop. These farmers likely share expensive tools and livestock (like oxen and a plow) with their neighbors, or rent it from their landlord as part of a sharecropping agreement.

Though freemen who grow their own crops and tend their own herd, the lot of the crofter or sharecropper is little better than that of serfs. Most earn about 2 sp/day, or 6 gp/month. They wear a peasant outfit, and own 2-3 each, including a “Sunday best” version.

In a city, a tradesman of this class is an apprentice artisan, or a semi-skilled laborer.

A mercenary infantryman also costs about this much. The money nicely covers equipment repairs, good eating, and booze money. (In game terms, typically Commoners or Warriors.)


Yeoman or Journeyman (Upper Working Class): A yeoman farmer owns a reasonable amount of land, a sturdy home, and likely at least one beast of burden (ox, mule, or horse). In the militia, they may serve as light crossbowmen or longbowmen.

In a city, the equivalents are journeymen artisans or the lower professions (such as scribes), or a petty merchant with a market stall. A teamster who owns his own wagon team, or a fisherman with his own boat would also fit in the yeomanry.

Mercenary soldiers at this level of wealth are elites, perhaps horsemen or junior sergeants.

A novice or unsuccessful adventurer with income at this rate could sleep 5 to a room (for 1 sp), eat 1 good meal a day (2 sp), with equipment repairs, clothes, booze, and sundries using up the rest.

Someone of this class typically owns 2-3 artisan or traveler’s outfits, and earns about 10 gp/month. Halflings and Gnomes are often assumed to be this class. (In game terms, typically Commoners, Experts, or Warriors.)


Middle Class: The middle class are “middle” between the working class and the gentry. This is not a typical Bisselite – that would be a working class, Cottager, Crofter, or Yeoman – but one whose socioeconomic status is neither low nor high.

A middle class person owns a pleasant home and wears clothes appropriate to his role, such as artisan’s, scholar’s, or traveler’s outfit, and owns several changes of clothes. Their income is about 30-40 gp/month.

In the city, a master artisan, successful merchant, or skilled professional (such as an alchemist or barrister) is middle class. A soldier with similar income and social status would be a lieutenant. Dwarves and elves are often assumed to be of this class. (In game terms, typically Experts.)


Gentry/Gentleman/Esquire: The traditional definition of the gentry is those who hold enough assets to live on rents without working. Their income might be 200 gp/month, enough for a stately home, several servants, and a large and fashionable wardrobe. Some gentry may possess great wealth, social respectability, and useful contacts, but they are not nobility.

Members of the gentry are often well-educated by private tutors. Some even go on for advanced studies in the University of Cryllor in Keoland or in Greyhawk City.

Those at this level of wealth and prestige who work are likely to be a guild master, a great merchant, a cleric, in law or politics, or in another educated pursuit, such as an artist or alchemical researcher. Such employment may well be more of a hobby than a source of income.

Soldiers who attain a rank of captain or higher are according the courtesies, and the income, of this class. (In game terms, typically Aristocrats, but Expert and adventurer classes, particular Cleric, Wizard, and Paladin, are also possible.)

Above this are the nobility, with bishops of the major churches (Pelor, St. Cuthbert, and Rao) treated as peers.
 

I believe that historically relative rank and precedence weren't always clear to most people. As I recall there are instances in Jane Austen's novels where married daughters or younger sisters try to claim precedence over their mothers or older sisters. There's also a passage in Mr American by George MacDonald Fraser, where the protagonist, Mr Franklin, buys a book on etiquette and throws it away after trying to make sense of social hierarchy. In his experience, the king went first and that was that (this book, mind, is set in England in the early 20th century, and the scene in question included the King, his mistress, his host and hostess, a foreign Marquis, several lords and baronnets and even an American).

Perhaps the most realistic option would be to allow for some confusion or elbow room, where individuals can try to pull social rank on others: a source of intrigue, conflict and gossip. And of course the only there has to be a fuzzy old Herald somewhere who's the ultimate authority on social ranking.
 

What do you mean by medieval society? Which medieval society?

It's a good question but part of the word "pseudo" is that the exact definition is intentionally vague. I guess the average of all the options you just mentioned and their common denominators would be the right answer to your question. Or just spirit of the age. It's pseudo-medieval, without anything more definitive.
 

Most social ranks (that matter) go off birth, and the family one is born into, not so much your current job. A person can move up or down a few ranks (at least in the British-style system), but usually not that much.

Another big thing to take into account is marriage. If you have a person of rank X, from what social ranks will his bride come from?

Personally, I'd look at novels from Jane Austen and Georgette Heyer for inspiration.
 

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