AD&D, looking backwards, and personal experiences


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For what it's worth, I'd say on average I enjoyed playing Curse of the Azure Bonds on my Apple IIgs as much as playing real life AD&D. On average because real life AD&D had more highs and more lows.
 

Why is the original poster comparing a game written in the 1970s with games written in the 1990s?

2e came out in what? 1989?
 


The mid-80s Oriental Adventures for AD&D was the first RPG book I encountered that showed me how to get what I wanted out of a fantasy RPG (Moldvay Basic promised, with its foreword about liberating the land from the dragon tyrant, but in my experience didn't deliver).
 




Why is the original poster comparing a game written in the 1970s with games written in the 1990s?

2e came out in what? 1989?
Yes, 89. Though, really, it wasn't fundamentally different from 1e, just a little cleaner. I too wonder why the OP's exposure AD&D in the 90s was with the prior decade's ed...? Possibly his group included an AD&Der who still had all his old stuff and had never updated?
 

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