KidSnide
Adventurer
We saw five background in the May playtest, and presumably we’ll see more soon. I think the skills work fine. I mean, backgrounds don’t add a lot to skills (other than some narrative coherence and faster character generation), but skills are known technology. Yes, WotC can improve on 3.x and 4e skills, but it will be fine-tuning, not a massive quantum leap in game design.
Traits are the “new” part of backgrounds. I like the traits we’ve seen so far. Trade, Researcher, Endurance, Temple Services and Knight’s Station are all reasonable benefits associated with their respective backgrounds. But they don’t do a lot. They tie a character to the world - a valuable part of a background - but they just don’t come up that often. Effectively, they operate like flavor text, not like a significant part of a character’s abilities. I don’t want to see them go away, but they just don’t do enough.
I want to see traits have a real impact in the interaction phase of the game. If a character’s background is appropriate to a situation, then that character should have a significant mechanical advantage in that situation. Sure, the Cha 18 Bard is more charismatic and persuasive than the Cha 13 Barbarian in general, but there should be strong mechanical support if the Barbarian (and not the Bard) wants to persuade a tribe of savages to change the target of their raids. If traits can’t provide mechanical support to the concept of “this is where my character is from, so it’s my turn to take the lead in interacting with the locals”, then they have failed in their task.
I think backgrounds should include some type of “favored social terrain” bonus (but maybe not with that term). In other words, commoners should have a significant advantage with “ordinary people”, knights and soldiers should have a significant advantage with guards and other military types, and sages and priests should have a significant advantage with knowledgeable scholarly types. This type of bonus shouldn’t dominate skills and ability scores, but it should be enough to allow a socially mediocre character to significantly contribute when their character is in a situation that matches his or her background. The mechanics should back up that character's familiarity with that part of the game world.
Thoughts?
-KS
Traits are the “new” part of backgrounds. I like the traits we’ve seen so far. Trade, Researcher, Endurance, Temple Services and Knight’s Station are all reasonable benefits associated with their respective backgrounds. But they don’t do a lot. They tie a character to the world - a valuable part of a background - but they just don’t come up that often. Effectively, they operate like flavor text, not like a significant part of a character’s abilities. I don’t want to see them go away, but they just don’t do enough.
I want to see traits have a real impact in the interaction phase of the game. If a character’s background is appropriate to a situation, then that character should have a significant mechanical advantage in that situation. Sure, the Cha 18 Bard is more charismatic and persuasive than the Cha 13 Barbarian in general, but there should be strong mechanical support if the Barbarian (and not the Bard) wants to persuade a tribe of savages to change the target of their raids. If traits can’t provide mechanical support to the concept of “this is where my character is from, so it’s my turn to take the lead in interacting with the locals”, then they have failed in their task.
I think backgrounds should include some type of “favored social terrain” bonus (but maybe not with that term). In other words, commoners should have a significant advantage with “ordinary people”, knights and soldiers should have a significant advantage with guards and other military types, and sages and priests should have a significant advantage with knowledgeable scholarly types. This type of bonus shouldn’t dominate skills and ability scores, but it should be enough to allow a socially mediocre character to significantly contribute when their character is in a situation that matches his or her background. The mechanics should back up that character's familiarity with that part of the game world.
Thoughts?
-KS