Remathilis
Legend
I should just keep this saved in a file and copypasta it whenever these threads appear.
At the end of the day, D&D only has two classes: Combatant and Spellcaster. All other classes are variants of one, the other, or some combo of both. Any application of reductionist logic (X and Y are similar, therefore X = Y with a bit of work) eventually ends up with these two classes unless some arbitrary limit is applied. Following the logic to its conclusion, D&D needs no classes but Combatant and Spellcaster and a wide enough selection of talents, skills, and feats to mimic every class that has come before it. Is that the D&D we want?
I'm of the opinion that diversity is good. More unique classes the better. There are dozens of classless or near-classless systems, D&D is best known for the strength of his archetypes codified in the class system. Make classes like Fighter and Cleric generic enough to be customized, but let monk, ranger, or barbarian represent specific archetypes with unique mechanics.
At the end of the day, D&D only has two classes: Combatant and Spellcaster. All other classes are variants of one, the other, or some combo of both. Any application of reductionist logic (X and Y are similar, therefore X = Y with a bit of work) eventually ends up with these two classes unless some arbitrary limit is applied. Following the logic to its conclusion, D&D needs no classes but Combatant and Spellcaster and a wide enough selection of talents, skills, and feats to mimic every class that has come before it. Is that the D&D we want?
I'm of the opinion that diversity is good. More unique classes the better. There are dozens of classless or near-classless systems, D&D is best known for the strength of his archetypes codified in the class system. Make classes like Fighter and Cleric generic enough to be customized, but let monk, ranger, or barbarian represent specific archetypes with unique mechanics.