Cackling Manaically at the 13 Aug Legends and Lore

Meh. Encounter vs daily is not much of a difference really, especially for casters. I'd prefer they do the Trailblazer thing and simply make "resting" a malleable term for quick rests to be adjudicated by the DM.

The main concern is if they're mucking around with recharge times thinking that this is a fundamentally important part of gameplay.

Now if something like this popped up in the rogue, that would be a problem.

Also in favor of non-sneak-attacking rogues, as long as the alternatives are of the non-power variety; maybe bring back scout skirmish or add in noncombat abilities?

I have an EN-counter argument.

The way in which the Wizard uses magic says a lot about the nature of magic in the game.
...
So please, leave the Wizard with his daily, prepared spells. Give this encounter stuff to other classes.
I hope they give the other classes meaningfully different casting mechanics, leaving wizards as the only memorization casters. I think the more primal casters actually say more about the nature of the game.

Encounter powers reheated in the microwave in an attempt to freshen them up isn't going to work. If thats going to be a core feature then 5E holds little interest for me.
Were encounter powers ever a problem with the wizard/casters? That seems an odd notion to me. It adds little to nothing, but I don't see it as a problem with magic unless A) everyone uses the same casting system (boring) or B) it gets used for nonmagical things.
 

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It's not dramatic at all. I don't want encounter powers attached onto the wizard either. I hated 4e encounter powers and the idea that they are going to stick them on the wizard is downright repulsive. If they want encounter powers, they need to stick them on a class that makes sense.

But sticking them on the wizard makes perfect sense with the wizard's standard fluff. A wizard prepares spells, and preparing their total spell list takes about an hour. However the spell list is discrete. Why can they not prepare spells on short notice? And why can't they have a class of spells that use comparatively limited energy so they can refresh them? For that matter, what's so special about a whole night's rest?

What makes to me no sense is that no wizard in history has ever come up with a way of preparing small but useful spells quickly. At least unless we use true Vancian casting when the greatest of wizards can only ever memorise half a dozen spells - not an option that has ever been taken in the history of D&D.

Wizard encounter spells make perfect sense from a thematic point of view (they may have playbalance issues but that's something to be fixed). And the martial classes being fresher and able to do more after resting makes much more sense than the untiring robots that are often praised.

Worse is that he has a poor judgment on feather fall. I will point out that feather fall isn't exactly lower power in certain situations such as trying to figure out how to get to the bottom of a canyon quickly with no risk of dying. I can see major abuses if all he has to do is spend 5 minutes to get it back.

All he has to do is spend 5 minutes and split the party. He can't featherfall everyone at once. I'm pictuing something like the wolf, the sheep, and the bale of hay problem here.
 

As an in world justification:

The spells require a wizard to train his mind to hold them (Spell Slots).
The greater spells are quite taxing on the mind so the wizard has to rest for a while before attempting to memorise them again.

however, lesser spells are not as straining so only require a short rest to memorise.

my only concern is that this will cause the wizard to overshadow the rest of the party.
 

But sticking them on the wizard makes perfect sense with the wizard's standard fluff. A wizard prepares spells, and preparing their total spell list takes about an hour. However the spell list is discrete. Why can they not prepare spells on short notice? And why can't they have a class of spells that use comparatively limited energy so they can refresh them? For that matter, what's so special about a whole night's rest?

What makes to me no sense is that no wizard in history has ever come up with a way of preparing small but useful spells quickly. At least unless we use true Vancian casting when the greatest of wizards can only ever memorise half a dozen spells - not an option that has ever been taken in the history of D&D.

Wizard encounter spells make perfect sense from a thematic point of view (they may have playbalance issues but that's something to be fixed). And the martial classes being fresher and able to do more after resting makes much more sense than the untiring robots that are often praised.

Because a wizard requires a full nights rest to prepare his mind for the spells. When he casts a spell, it rips it out of his mind so he can't even remember how it was prepared.

As an in world justification:

The spells require a wizard to train his mind to hold them (Spell Slots).
The greater spells are quite taxing on the mind so the wizard has to rest for a while before attempting to memorise them again.

however, lesser spells are not as straining so only require a short rest to memorise.

my only concern is that this will cause the wizard to overshadow the rest of the party.

They aren't taxing at all.
 

Basically, this is how I see it:

"I don't like encounter powers and I wouldn't play a wizard that had encounter powers. However, if 5e gives me the option to play a wizard with just daily powers, I'm fine with that."
My reaction: Great! You play what you like, I'll play what I like, everyone's happy.

"I hate encounter powers so much that if 5e even gives wizards the option of selecting encounter powers, I'm not going to play."
My reaction: Maniacal laugh. Maniacal laugh.
 

Seems unnecessary.

If it's an option, it's whatever. If I can't play a wizard without pseudo-encounters, it's a problem.

I still don't quite get the hostility that some folks have for certain mechanics that they won't play a game that includes it as an option (Vancian magic on the one hand, Encounter Powers on the other).
 

Because a wizard requires a full nights rest to prepare his mind for the spells. When he casts a spell, it rips it out of his mind so he can't even remember how it was prepared.

Why? Even given that wizards have more holes in their mind than a swiss cheese, why can't there be small spells that don't require a full night's rest? Why must all spells be almost equally taxing this way? Why has no wizard ever come up with a less powerful line in spells?

And I take it that cantrips are even worse? Spells that don't tear your mind apart?

Basically, this is how I see it:

"I don't like encounter powers and I wouldn't play a wizard that had encounter powers. However, if 5e gives me the option to play a wizard with just daily powers, I'm fine with that."
My reaction: Great! You play what you like, I'll play what I like, everyone's happy.

"I hate encounter powers so much that if 5e even gives wizards the option of selecting encounter powers, I'm not going to play."
My reaction: Maniacal laugh. Maniacal laugh.

My reaction's simmilar to yours here - and I find it pretty telling who's really objecting to other people getting what they want.
 


Why? Even given that wizards have more holes in their mind than a swiss cheese, why can't there be small spells that don't require a full night's rest? Why must all spells be almost equally taxing this way? Why has no wizard ever come up with a less powerful line in spells?

And I take it that cantrips are even worse? Spells that don't tear your mind apart?

Because a spell component of the spell is the spell itself. That is why spell scrolls can only be used once. It's apart of the lore of D&D, always has been until 4e ****** it up.

No edition bashing, please. If you'd like to discuss problems with a particular 'e,' that's awesome, but saying "edition x really screwed y up" isn't much of a discussion. Furthermore, if you feel yourself inclined to use a word that ENWorld has decided to filter out, you might want to consider if that statement even really needs to be made. If it really does, I'm sure you can put it in a way that uses less colorful language. ~ Kamikaze Midget
 
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I don't mind cantrips at will. They're cantrips. They make your life easier and are (in my mind) the spells that you had to practice a bazillion times to master your arcane arts.

Taking a cigarette break to regain spells? Well ... I don't know if I like that. Maybe if there was some sort of drawback or check to represent the continued mental fatigue you're going through. I've always wished there was a way to push yourself beyond your normal casting abilities though you'd do so at great risk to yourself.

Or maybe they're just going to use this as a theme or trait to make a sorcerer and its just easiest to introduce it this way rather than making a whole new class.
 

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