Yeah I think so. The purpose of those seem to be "two hands does the same amount of damage as a single strike, you can just split it between two targets" so splitting the deadly strike seems to be very appropriate"
Half damage is half damage.
It kind of should be. That being said, the point of my post was that simple is good. Trying to figure out what is halved and what is not is a headache. If TWF needs a viability boost, I would improve it some other way.epochrpg said:Then it seems like Dual Wielding is a sucker's bet.
Then it seems like Dual Wielding is a sucker's bet.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.