FireLance
Legend
Okay, so I statted up a Hill Dwarf Survivor Specialty Soldier Background Slayer Fighter with the standard ability score array, using the default equipment except for swapping a greataxe for the Slayer Fighter's greatsword.
His key stats look something like this:
Str 16, Dex 14, Con 14, Int 8, Wis 12, Cha 10.
AC 16, HP 18, Hit Dice 1d12 + 1d8 (for now, I am erring on the conservative side and assuming that Dwarven Toughness does not increase the Hit Dice from Toughness)
Greataxe: +6 vs. AC, Damage 3d6+3 (including 1d6 Expertise Dice)
I ran a series of four straight-up fights against a single zombie each time. At the end of the four fights, he would have earned enough XP to gain a level. The zombies are 200 XP each, so four zombies would give 800 XP, more than the 675 XP needed to reach 2nd level. An average fight for a 1st-level character is supposed to be worth about 165 XP, so this should be interesting, right?
The zombies didn't stand a chance. Between rolling a d6 for initiative on top of a -2 to initiative checks against the dwarf's d20+2, the zombies lost initiative every time. With an AC of 8, the dwarf would only miss on a 1. With 9 hit points, the dwarf had a 96.76% chance to drop a zombie with a single hit.
A very short while later, the dwarf had earned 800 XP, made it to 2nd level, and decided to call it a day without losing a single hit point. Zombie [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=3]#3 [/URL] actually managed to make one attack roll against the dwarf because the dwarf rolled 4 on 3d6 and failed to kill it with one blow, but his attack roll of 6 (d20 roll of 4 plus attack bonus of +2) failed to get past the dwarf's AC of 16.
It's late in my part of the world, so maybe I'll try this again tomorrow with two zombies at a time vs. a level 2 dwarf (the "average" encounter for a level 2 character has a 295 XP budget). The dwarf needs 1,825 XP to hit level 3, so it will be a series of three fights against two zombies each.
His key stats look something like this:
Str 16, Dex 14, Con 14, Int 8, Wis 12, Cha 10.
AC 16, HP 18, Hit Dice 1d12 + 1d8 (for now, I am erring on the conservative side and assuming that Dwarven Toughness does not increase the Hit Dice from Toughness)
Greataxe: +6 vs. AC, Damage 3d6+3 (including 1d6 Expertise Dice)
I ran a series of four straight-up fights against a single zombie each time. At the end of the four fights, he would have earned enough XP to gain a level. The zombies are 200 XP each, so four zombies would give 800 XP, more than the 675 XP needed to reach 2nd level. An average fight for a 1st-level character is supposed to be worth about 165 XP, so this should be interesting, right?
The zombies didn't stand a chance. Between rolling a d6 for initiative on top of a -2 to initiative checks against the dwarf's d20+2, the zombies lost initiative every time. With an AC of 8, the dwarf would only miss on a 1. With 9 hit points, the dwarf had a 96.76% chance to drop a zombie with a single hit.
A very short while later, the dwarf had earned 800 XP, made it to 2nd level, and decided to call it a day without losing a single hit point. Zombie [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=3]#3 [/URL] actually managed to make one attack roll against the dwarf because the dwarf rolled 4 on 3d6 and failed to kill it with one blow, but his attack roll of 6 (d20 roll of 4 plus attack bonus of +2) failed to get past the dwarf's AC of 16.
It's late in my part of the world, so maybe I'll try this again tomorrow with two zombies at a time vs. a level 2 dwarf (the "average" encounter for a level 2 character has a 295 XP budget). The dwarf needs 1,825 XP to hit level 3, so it will be a series of three fights against two zombies each.
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