Balesir
Adventurer
OK, let's take this really slowly in an attempt to make contact:
- they have triggered two (or more) encounters at the same time, or in overlapping time periods, so that they face more opposition than they "should"
- they have taken on an adventure or location that is above the level of the characters involved and thus are facing tougher than "standard" opposition for characters of their level
- there was, in fact, some alternate way to deal with the current encounter that did not involve fighting tougher-than-standard opposition, but they either failed to find it or failed to execute it and have to face a togher-than-standard battle as a result
- some decision or action/inaction that they made earlier on in the campaign means that this encounter - and possibly others in its vicinity - are tougher than they were originally going to be; the enemy were pre-warned, maybe, or allied with another, strengthening force
- the GM has decided, for reasons unconnected to any of the above, that these particular encounters will be tougher then the assumed "standard"
Now - any and all of those should give the players reasons to question their character actions both before and during the current adventure to analyse why they might be facing "tough" opposition. These considerations may very well suggest changes to their current, in-game courses of action. That's all I'm saying.
The book sets up no such thing; some people take that expectation from the book because they don't think through all the myriad possible causes for "non-standard" encounters to arise. The problem is thus one of a lack of understanding in these people, probably best solved through communication to help them understand.So you're not addressing the point that the book sets up expectations for encounters...
Quite so - which it might be helpful to communicate to them, in a general way, along with some other of the myriad reasons that the encounter they are facing might not be a "standard" one.you're giving me an example of why players shouldn't think this
Yes, they do - hence the need for communication.(even though we've established earlier that many still do)
I'm still not entirely sure what the situation you presented really cosisted of, since you didn't say exactly why the encounters you were running actually were "non standard" (if, indeed, they really were). Hence my second part answer - since I really don't know if the first part (and the several things like it) really are pertinent to your situation, since you haven't made it clear what your situation really is.that doesn't really apply to the situation I presented
Reasons why the encounters the characters are facing are different from those considered "standard" for characters of their level include, but are by no means limited to:and then claiming if the players think an encounter is beyond those expectations and question the DM on it... we should in fact ponder why we are playing through the adventure or playing D&D at all...
- they have triggered two (or more) encounters at the same time, or in overlapping time periods, so that they face more opposition than they "should"
- they have taken on an adventure or location that is above the level of the characters involved and thus are facing tougher than "standard" opposition for characters of their level
- there was, in fact, some alternate way to deal with the current encounter that did not involve fighting tougher-than-standard opposition, but they either failed to find it or failed to execute it and have to face a togher-than-standard battle as a result
- some decision or action/inaction that they made earlier on in the campaign means that this encounter - and possibly others in its vicinity - are tougher than they were originally going to be; the enemy were pre-warned, maybe, or allied with another, strengthening force
- the GM has decided, for reasons unconnected to any of the above, that these particular encounters will be tougher then the assumed "standard"
Now - any and all of those should give the players reasons to question their character actions both before and during the current adventure to analyse why they might be facing "tough" opposition. These considerations may very well suggest changes to their current, in-game courses of action. That's all I'm saying.
Well, it made sense to me, so by the standards that seem to pertain around here I would say that they demonstrably did "make sense". For some value of "sense" - but that's always a given...This makes no sense.